v1.2.7 0 - linux - crash on loading savegame

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wh123
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v1.2.7 0 - linux - crash on loading savegame

Post by wh123 » Thu Jul 04, 2019 4:57 am

On Ubuntu 19.04
Version 1.2.7 of Gladius

I can run the game and start a new level.
But when I try to load a savegame, the game crashes. This error message is copied from ~/.steam/error.log

Code: Select all

Vulkan.hpp:14: void proxy::video::throwVulkanException(VkResult, const string&): Failed to create buffer. Return code -2.
ExceptionHandler::handleException()
Vulkan.hpp:14: void proxy::video::throwVulkanException(VkResult, const string&): Failed to create buffer. Return code -2.
(0) [0x0x555f3c10fe6e] proxy::core::StackTrace::log() + 0x3e
(1) [0x0x555f3c0d016e] proxy::core::ExceptionHandler::printCurrentException() + 0x3e
(2) [0x0x555f3c0d01dc] proxy::core::ExceptionHandler::handleException() + 0x1c
(3) [0x0x7fa2f180d2b6]  + 0xa52b6
(4) [0x0x7fa2f180d301]  + 0xa5301
(5) [0x0x7fa2f180d535]  + 0xa5535
(6) [0x0x555f3bc0e737] proxy::video::throwVulkanException(VkResult, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 0x2e7
(7) [0x0x555f3bc0e3ce] proxy::video::Buffer::buildStatic(proxy::video::CommandBuffer&, unsigned long, unsigned char const*) + 0x34e
(8) [0x0x555f3bc40b67] proxy::video::Vertices::build(proxy::video::CommandBuffer&) + 0x67
(9) [0x0x555f3bc40cb5] proxy::video::Mesh::build(proxy::video::CommandBuffer&) + 0x45
(10) [0x0x555f3bb7ebcf] gladius::scene::feature::Vegetation::refresh() + 0xbdf
(11) [0x0x555f3bbc8f4b] gladius::scene::feature::Buildings::cull(gladius::world::Tile const&) const + 0xbb
(12) [0x0x555f3bbc8fb0] gladius::scene::feature::Buildings::cull() const + 0x50
(13) [0x0x555f3bbc96a2] gladius::scene::feature::Buildings::build() + 0x522
(14) [0x0x555f3bbc9f8b] gladius::scene::feature::Buildings::refresh() + 0x67b
(15) [0x0x555f3bafe85d] gladius::scene::feature::FeatureManager::onMessage(gladius::world::FeatureAddedMessage const&) + 0x14d
(16) [0x0x555f3be91b99] void gladius::world::World::sendEntityManagerMessages<gladius::world::FeatureAddedMessage, gladius::world::FeatureManager>(gladius::world::FeatureManager&) + 0x109
(17) [0x0x555f3be7a9bf] gladius::world::World::sendCreationMessages() + 0x62f
(18) [0x0x555f3babda99] gladius::scene::Scene::build() + 0x149
(19) [0x0x555f3b8acacf] gladius::gui::LoadScreen::buildWorld() + 0xbf
(20) [0x0x555f3be84e11] gladius::world::World::loadFromFile(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) + 0x411
(21) [0x0x555f3b8aac3d] gladius::gui::LoadGameHUD::onMessage(proxy::gui::ComponentEffectEndedMessage const&) + 0x4d
(22) [0x0x555f3ba1530a] proxy::gui::Component::onEffectEnd(proxy::gui::effect::Effect const&) + 0xaa
(23) [0x0x555f3ba24616] proxy::gui::effect::EffectManager::update(double) + 0x1d6
(24) [0x0x555f3ba2f2c4] proxy::gui::GUI::update(double) + 0xe4
(25) [0x0x555f3b8a645f] gladius::gui::GUI::update(double) + 0x4f
(26) [0x0x555f3ba2f106] proxy::gui::GUI::run() + 0x106
(27) [0x0x555f3b89daca] gladius::Game::initializeGUI() + 0xba
(28) [0x0x555f3b845731] gladius::Game::main(int, char**) + 0x11
(29) [0x0x555f3b844ebc] main + 0x3c
(30) [0x0x7fa2f1439b6b] __libc_start_main + 0xeb
(31) [0x0x555f3b85ba7a] _start + 0x2a
ExceptionHandler::terminate()
Aborted (core dumped)
Game removed: AppID 489630 "", ProcID 6849
Exiting app 489630

zakblood
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Re: v1.2.7 0 - linux - crash on loading savegame

Post by zakblood » Thu Jul 04, 2019 6:33 am

the developers only support Linux so you will need to wait until they reply, thanks and sorry for the delay and problem

void
Proxy Studios
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Re: v1.2.7 0 - linux - crash on loading savegame

Post by void » Thu Jul 04, 2019 10:13 am

This indicates you ran out of video memory, could you please send me the save (support@proxy-studios.com) along with the complete log and your hardware specifications.
Lorenz Ruhmann
Proxy Studios

wh123
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Re: v1.2.7 0 - linux - crash on loading savegame

Post by wh123 » Sat Jul 06, 2019 8:52 am

How can I export the savegame?
Which logfile are your interested in? ~/.steam/error.log?
Which command output would you like to see to give you the hardware information you need? vulkaninfo?

zakblood
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Re: v1.2.7 0 - linux - crash on loading savegame

Post by zakblood » Sat Jul 06, 2019 9:01 am

http://www.slitherine.com/forum/viewtop ... 23&t=86743

not so sure on the Linux part either tbh

wh123
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Re: v1.2.7 0 - linux - crash on loading savegame

Post by wh123 » Sat Jul 06, 2019 9:34 am

Thanks for the quick reply.

Please see the attachment.
This is coming from a laptop, with an integrated Intel HD Graphics 520 videocard.
I receive the warning: your graphics driver is outdated, when starting the game
As the graphics library has changed from opengl to vulkan, I am curious why this comment is being made; is a vulkan api function being used by the game which is not provided by my current driver? If so, which function is that? It would be usefull if the log would contain the explanation for the warning showing ingame.


On my desktop machine I have an Radeon HD7550 videocard, which is one of the first AMD cards which support Vulkan.
On this machine the fps counter stays at around 20 fps and the game is basically unplayable.
I applaud the developers embracing Vulkan over Opengl; it is the way of the future.
However, currently there is room for improvement to get to the same performance level that was reached on Opengl, so please get cracking!
Otherwise I am apparently stuck on both machines to the 'legacy3' version which supports Opengl only and that would be less than stellar.
With 'legacy3', I am on version 1.2.6. I get around 60 fps.
But I am on an older game version....
Attachments
gladius.tar.bz2
(365.38 KiB) Downloaded 8 times

zakblood
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Re: v1.2.7 0 - linux - crash on loading savegame

Post by zakblood » Sat Jul 06, 2019 9:46 am

see if this helps,

Code: Select all

https://www.linuxbabe.com/desktop-linux/switch-intel-nvidia-graphics-card-ubuntu
as no game knows which to use on a dual VGA system, so you need to tell it etc, good luck

wh123
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Re: v1.2.7 0 - linux - crash on loading savegame

Post by wh123 » Sat Jul 06, 2019 10:01 am

Sorry, but I don't have a system with multiple videocards.
I have a desktop with a Radeon card: HD7550.
I have a laptop with an Intel card: HD520.

Both systems are Ubuntu 19.04.
Both supported as per the (minimum) system requirements.

VPaulus
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Re: v1.2.7 0 - linux - crash on loading savegame

Post by VPaulus » Sun Jul 07, 2019 9:07 pm

Please send your files to support@proxy-studios.com.

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