[MOD] Atlantis

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Cablenexus
Sr. Colonel - Battleship
Sr. Colonel - Battleship
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[MOD] Atlantis

Post by Cablenexus » Wed Sep 05, 2018 12:38 pm

Hi,

I started working on an Atlantis scenario a while ago.
The title is Too Real to be Myth (maybe I have to write "a" myth here?) but that doesn't sound nice to me.

The goal is to use what I learned in the Holland scenario and also add some more advanced features.
But the scale and size of the map will be much smaller in return.

Anyway, the scenario will be based on a fictive Atlantis map:

mapatlantis.jpg
mapatlantis.jpg (88.37 KiB) Viewed 1628 times
On the map, seven ancient teachers/philosophers compete to find the most secrets of Atlantis to proof if Atlantis was real or just a myth.

- Aristotle
- Plato
- Crantor
- Xenocrates
- Proclus
- Strabo
- Posidonius

Finding secrets/artifacts etc around the map will higher your knowledge and influence and thus you can use better abilities while in enemy encounters.
Enemy encounters consist of new abilities like "convince" and "debate" instead of fighting.
I plan to use the damage textures to change colors for example when doing good or bad. (Like they feel ashame they get a red glow etc)

The city will actually be the school the teacher is operating from. The units are your students.
Resources will consist of materials to create parchments and contracts etc.
For example the resources that can be added are:

- Sheephide to create parchment
- Papyrus to create paper
- Reed
- Wax
- Clay
- Oak galls (Ink)

Player will have different path to study (state decisions actually), like astronomy, astrology and divination, seismology, geology and mineralogy, hydrology, botany, ethics, logic, mathematics, history, natural history, anthropology, and tactics and I want to try if I can make them influence the power of certain abilities.
I know it's quit anmbitious and challenging, but I go for it and I trust on the new modders can help me out as well.

wipatlantis006.jpg
wipatlantis006.jpg (419.72 KiB) Viewed 1628 times
Here is already a very early raw sketch of the new UI setup I'm planning.

Cablenexus
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1691
Joined: Mon Jan 04, 2016 7:09 pm

Re: [MOD] Atlantis

Post by Cablenexus » Thu Sep 06, 2018 1:49 am

One question,

As I understand the Roman Empire used Wax tablets to write. I can't find what resource they gathered to create them (the wax). Does anyone of you have an idea? Was it from specific trees, plants or even bees?
Thank you in advance.

eddieballgame
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 495
Joined: Mon Dec 17, 2012 2:53 am

Re: [MOD] Atlantis

Post by eddieballgame » Thu Sep 06, 2018 2:41 am


Cablenexus
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1691
Joined: Mon Jan 04, 2016 7:09 pm

Re: [MOD] Atlantis

Post by Cablenexus » Thu Sep 06, 2018 3:09 am

Thank you, they seems to use tallow.

Chris36
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 50
Joined: Mon Mar 10, 2014 8:44 pm

Re: [MOD] Atlantis

Post by Chris36 » Thu Sep 06, 2018 8:03 am

Very interesting scenario, i will follow that one. Very nice work on the gui :!:

Cablenexus
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1691
Joined: Mon Jan 04, 2016 7:09 pm

Re: [MOD] Atlantis

Post by Cablenexus » Sun Sep 09, 2018 9:53 pm

I imported my first custom 3D model in the Atlantis mod:

astronomyschool.jpg
astronomyschool.jpg (892.75 KiB) Viewed 1541 times

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