Anyone else think the trade/building system would work really well in a game about the Industrial Revolution?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Scobie
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Anyone else think the trade/building system would work really well in a game about the Industrial Revolution?

Post by Scobie » Sat Sep 05, 2020 1:03 pm

Perhaps with differing levels of direct control over the process to represent different economic systems.

Surt
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Re: Anyone else think the trade/building system would work really well in a game about the Industrial Revolution?

Post by Surt » Sat Sep 05, 2020 3:42 pm

You would need to add an amount to each resource and transport limits on infrastructure at least.

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