Hi guys, I've used the "Major Land Tax" decision, but the 40% tax bonus does not seem to be applied. Am I missing something or is this a bug?
Major Land Tax decision bug?
Moderator: Pocus
-
- Corporal - Strongpoint
- Posts: 58
- Joined: Tue Jun 02, 2020 11:05 am
- Contact:
Major Land Tax decision bug?
Maker of "Realistic Stone Age" DoM mod and "History of Empires" YouTube channel
Re: Major Land Tax decision bug?
Sorry from the very late answer, I had transient health issues. Yes I meant this virus.
Tax boost is tax on population, this is why this is so big at +40% . But your base here is only 3 gold, or perhaps it was 2, +40% making 3. This is not a bonus to commerce and it is not tracked in details.
Tax boost is tax on population, this is why this is so big at +40% . But your base here is only 3 gold, or perhaps it was 2, +40% making 3. This is not a bonus to commerce and it is not tracked in details.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
-
- Corporal - Strongpoint
- Posts: 58
- Joined: Tue Jun 02, 2020 11:05 am
- Contact:
Re: Major Land Tax decision bug?
Thanks again Pocus for the clarification. Hope you are well now You are, after all, our best hope for the next (version of this) game
Maker of "Realistic Stone Age" DoM mod and "History of Empires" YouTube channel
Re: Major Land Tax decision bug?
I'm well, thanks. It was a mild case and it passed away completely in a few weeks. Back to work on the comparative interest of square vs lateen sail.
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
-
- Corporal - Strongpoint
- Posts: 58
- Joined: Tue Jun 02, 2020 11:05 am
- Contact:
Re: Major Land Tax decision bug?
Are you teasing from the new game? Now I wonder if you are referring to ships (some with square, some with lateen sail) or buildings that can produce these types of sail (that the player can build) ..
Maker of "Realistic Stone Age" DoM mod and "History of Empires" YouTube channel
Re: Major Land Tax decision bug?
That's a tease! And I'm referring to ships.
And I made sure the time period of these sails are super large
And I made sure the time period of these sails are super large
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
-
- Corporal - Strongpoint
- Posts: 58
- Joined: Tue Jun 02, 2020 11:05 am
- Contact:
Re: Major Land Tax decision bug?
Cool! According to Wikipedia, "The oldest archaeological evidence of use of a square-rig on a vessel is an image on a clay disk from Mesopotamia from 5000 BC". Lateen sail "evolved out of the dominant square rig". It "originated somewhat later during the Roman empire (27 BC – AD 395) in the Mediterranean Sea." "From the 1850s, the sailing ships of the line were replaced by steam-powered battleships, while the sailing frigates were replaced by steam-powered cruisers."
So the period where we have both types of sail would be from 1st-4th century AD to 1850 AD. So this means the next game cannot start after 1850 AD (game can end after an in-game tech becomes obsolete), and cannot end before 1st-4th century AD (game can start before, without this tech, and discover it during the game).
Pocus also said the next game will have archers (3700 BCE - 17th century CE). So all this means the next game cannot start after 17th century CE, and cannot end before 1st-4th century CE
So the period where we have both types of sail would be from 1st-4th century AD to 1850 AD. So this means the next game cannot start after 1850 AD (game can end after an in-game tech becomes obsolete), and cannot end before 1st-4th century AD (game can start before, without this tech, and discover it during the game).
Pocus also said the next game will have archers (3700 BCE - 17th century CE). So all this means the next game cannot start after 17th century CE, and cannot end before 1st-4th century CE
Maker of "Realistic Stone Age" DoM mod and "History of Empires" YouTube channel