Field of Glory: Empires Unveiled!

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Paul59
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Field of Glory: Empires Unveiled!

Post by Paul59 » Mon Nov 19, 2018 8:29 pm

The Twitch Live Event today announced a new AGEOD game: Field of Glory: Empires.

http://slitherine.com/products/product.asp?gid=789

For those who missed the event, it is a new strategic game set in the period 310 BC to 190 AD.

The amazing news for us is that the battles can be exported to Field of Glory 2, played and then the results imported back into Field of Glory: Empires!
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zakblood
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Re: Field of Glory: Empires Unveiled!

Post by zakblood » Mon Nov 19, 2018 8:56 pm

must admit came somewhat out of the blue and a dream come true for many, i know i'm one

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Re: Field of Glory: Empires Unveiled!

Post by pipfromslitherine » Mon Nov 19, 2018 10:47 pm

Was definitely an awesome stream. Kudos to the on-camera talent and their behind-the-scenes team :)

Oh, and the developers too ;)

Cheers

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Paul59
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Re: Field of Glory: Empires Unveiled!

Post by Paul59 » Mon Nov 19, 2018 11:23 pm

Hardly a day goes by without someone calling out on the forums for this sort of tie-up between a strategic game and FOG2, and now it is happening!

I can't wait!
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Re: Field of Glory: Empires Unveiled!

Post by Dual_CoRed » Mon Nov 19, 2018 11:27 pm

Been really hoping they would add a strategic campaign to FOG 2. Day 1 buy for me

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Re: Field of Glory: Empires Unveiled!

Post by IICptMillerII » Tue Nov 20, 2018 1:06 am

I couldn't be more excited for this. Can't wait for this to be released. Easy day one purchase for me!

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Re: Field of Glory: Empires Unveiled!

Post by TheGrayMouser » Tue Nov 20, 2018 2:00 am

Mama Mia!

melm
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Re: Field of Glory: Empires Unveiled!

Post by melm » Tue Nov 20, 2018 2:06 am

It looks like my dream came true.

It's also interesting to see AGEOD's website is about the same style as Sliterine and Matrixgames. :o

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Re: Field of Glory: Empires Unveiled!

Post by TimDee58 » Tue Nov 20, 2018 2:08 am

this looks awesome
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Re: Field of Glory: Empires Unveiled!

Post by melm » Tue Nov 20, 2018 2:45 am

Image

The battle looks similar but not quite the same as FOG II. I think AGEOD created their own battle system?

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Re: Field of Glory: Empires Unveiled!

Post by jomni » Tue Nov 20, 2018 6:25 am

melm wrote:
Tue Nov 20, 2018 2:06 am
It looks like my dream came true.

It's also interesting to see AGEOD's website is about the same style as Sliterine and Matrixgames. :o
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Re: Field of Glory: Empires Unveiled!

Post by jomni » Tue Nov 20, 2018 6:31 am

melm wrote:
Tue Nov 20, 2018 2:45 am
Image

The battle looks similar but not quite the same as FOG II. I think AGEOD created their own battle system?
Of course, it’s also stand alone that can be played without FoG II. They used the same Archon engine as FoG II so I believe they just recycled the 3D assets to get the same look.

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Re: Field of Glory: Empires Unveiled!

Post by zakblood » Tue Nov 20, 2018 7:24 am

so if you don't own FOG2 you get what's shown and have the option if you do own FOG2 to import the battle and play it and then import it back into the game with the results fought, so more of a hands on approach if you so desire, as some will, some won't, but to have it as an option imo is a great idea as then it pleases and suits everyone, and i repeat, came totally out of the blue to me also, and i'm one of the testers lol so almost fell off my chair when it was announced last night as such

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Re: Field of Glory: Empires Unveiled!

Post by Hendricus » Tue Nov 20, 2018 8:28 am

Hoorah. Now the waiting game starts.

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Re: Field of Glory: Empires Unveiled!

Post by stockwellpete » Tue Nov 20, 2018 8:44 am

This is an excellent development. I see they also have fatigue rules in the AGEOD game.

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Re: Field of Glory: Empires Unveiled!

Post by jomni » Tue Nov 20, 2018 9:47 am

stockwellpete wrote:
Tue Nov 20, 2018 8:44 am
This is an excellent development. I see they also have fatigue rules in the AGEOD game.
It’s operational scale anyway. So it’s very much appropriate.

One complaint with AGEOD games is that the battles are automatic, hard to get into, and hard to figure out what happened. The good thing here is you have an option to get full control. Best of both worlds.

Now as someone mentioned in another thread, this should also link up to Mare Nostrum naval battles.

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Re: Field of Glory: Empires Unveiled!

Post by SLancaster » Tue Nov 20, 2018 10:11 am

Great news... Yes, it makes absolute sense to merge the strategic to the tactical level. Not enough PC wargames do it and it leaves people disappointed at times. One game that had a go was Pacific Storm but not many followed on from that. Having two interconnected games is a great way to go...

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Re: Field of Glory: Empires Unveiled!

Post by SLancaster » Tue Nov 20, 2018 10:15 am

I know people will be dancing in the streets but if I may push the boat out and wonder if they are going to offer mp campaigns where you can play your friends this would really put wargaming into the 22nd century......!

Paul59
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Re: Field of Glory: Empires Unveiled!

Post by Paul59 » Tue Nov 20, 2018 10:31 am

melm wrote:
Tue Nov 20, 2018 2:45 am
Image

The battle looks similar but not quite the same as FOG II. I think AGEOD created their own battle system?
Others have already replied to this, but just to make it absolutely clear, Empires gives you two choices when a battle occurs:

1) You can auto resolve. You then get a simplified battle played out on screen, and this screenshot gives an example of that. You have no control over this at all, it is just a graphical representation of what has gone on. It uses some FOG2 graphics, so looks similar.

OR

2) You can export the game to Field of Glory 2, and play the battle out yourself in full using FOG2. When the battle is completed you export the result back to Empires.

Not all players who buy Empires will have FOG2. FOG2 players may not want to fight out every battle in full. So there has to be a way of auto resolving the battles quickly and simply, and this is what you are seeing in this screenshot. It confused me, and several others, when I first saw it on the presentation.



PS: I believe naval battles always use the same auto resolve method, so I presume there will be ship models, but I have not seen any screenshots. If there are ship models, that opens up the possibility of a naval mod, along the lines of jomni's Lepanto (PS Campaigns)!
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Re: Field of Glory: Empires Unveiled!

Post by Witan » Tue Nov 20, 2018 10:32 am

I am also very happy that it has been possible to combine global strategy with Field of Glory 2 battles! I have wanted something like that since the game was released.

Only too bad that it is probably a bit inconvenient to export the battles to Field of Glory 2 and export it back and these balltes are not directly integrated into the game.
I would have been more pleased if Byzantine Games would have tried to talk to the Swedish developer Paradox Interactive about such a collaboration, but I suspect that would not be so easy.

But finally i have some questions:

How many people can join the asynchronous multiplayer of Field of Glory: Empires? Is it just a 1v1, or can every nation be given to a player in multiplayer, like it is the case in Paradox Interactive games?
And if there are several players possible: Will it be possible to ally and carry out battles with mixed armies in Field of Glory 2?

I wish for a long time the possibility of a direct multiplayer mode in Field of Glory 2 and the opportunity to beat for example 2v2 battles.
Last edited by Witan on Tue Nov 20, 2018 10:36 am, edited 1 time in total.

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