13obo wrote: ↑Wed Sep 11, 2019 1:32 pm
Interesting, interesting, so you've built it up for military production that you can quickly send anywhere along the globe? For example Ptolemys capital is a few turns away from being overrun by a newly produced army.
How come you are allied with everyone then? I mean just at the snap of your fingers, you could go to simultaneous wars with all your neighbours and stand a chance to win. There isn't much conflict in this peaceful co-habitation that seems to reign and therefore no fun too (excluding Palestine).
To what end, though? So long as I keep my culture going decently well, I don't need to aggressively acquire progress tokens anymore to stay a glorious monarchy. To expand and gain more progress tokens would require taking on the Ptolemies and/or the Seleucids, both of whom have substantial resources of their own. I'm also fairly sure that any move I make in that direction will trigger a literal World War. People would logically assume that if I consume either or both, I will essentially win the game right then and there. So I have to assume that they'd throw caution to the wind and go all in trying to take me down. Maybe I can defend against the whole world. Maybe I can successfully invade Egypt or Babylon. I doubt I can do both at the same time. My resources aren't THAT substantial.
So I'm going to sit right here with a sizable deterrence force and my legacy lead, and work on my culture game. My hunch is that everyone else will do the same, because the cost/benefit analysis of putting together an attacking coalition against me is different than putting together a defensive one. At some point, someone will decide that I'm going to passively win via legacy, and at that point they'll take a swing at me. Or I'll realize that someone else is gaining more legacy, and I'll have to make some sort of crazy scheme to kneecap them.
Or maybe I'll get bored and decide that sending a grand army across Europe to attack the Picts would be absolutely hilarious........................