Buildings Strategy??

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
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Buildings Strategy??

Post by Blathergut » Mon Jul 15, 2019 8:52 pm

So, do I want some buildings of each type in each region? Or do I want to focus on food in plains, infrastructure in hills, military in regional capitals?

Should each region not have 2-3 food producing buildings? Do I care if I have 3 ranches all in adjacent regions? I've gone through the buildings guide, but am curious what others are doing and what results you are getting.

Kaede11
Corporal - Strongpoint
Corporal - Strongpoint
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Re: Buildings Strategy??

Post by Kaede11 » Tue Jul 16, 2019 8:36 am

You'll have to focus your regions sooner or later because you'll want to reach higher tier buildings which require other buildings of the same type to be created.
That said, Having some agricultural and health buildings seems like a must for every province to avoid starvation and help growing the city. I usually have at least 2-3 of them and then I start to specialize the region.

loki100
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
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Re: Buildings Strategy??

Post by loki100 » Tue Jul 16, 2019 8:53 am

some military buildings have to go to regional capitals - those that give +x experience for new units. Others can be anywhere, incl those that just unlock new units.

I try for a base of 2-3 of each type in every region and then specialise. But if I know there are valuable metals in a region then I will focus say on infra from the start.

Once you get past this - health is good everywhere, the protection vs plague and the free pop growth are good. You need some food regions at tier 3 (the canals give papyrus = a massive reduction in your education costs). You don't need many regions deep into the culture tree, but you try for one/province that you take deep into the commerce tier (some very nice easter eggs lurk there)

gwgardner
Major-General - Tiger I
Major-General - Tiger I
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Re: Buildings Strategy??

Post by gwgardner » Tue Jul 16, 2019 11:34 am

I must be a bad/lazy player. I've never specialized a region. Broad strokes all across the realm. It's more fun for me that way, kind of role playing a caring, sensitive ruler - like Antigonos or Seleukos.

I try to eventually get three of all types of buildings in every region, then concentrate on getting tier 2 and tier 3, using the reshuffle feature.

Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
Posts: 5733
Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Re: Buildings Strategy??

Post by Blathergut » Tue Jul 16, 2019 3:34 pm

I tried Lusitania. Interesting in that the home region is forests. (I actually built that Master Hunter!)

I concentrated food production in the coastal plain to the south and it worked very well. Upgraded farm and the well that increases production. It could definitely grind out food!

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