Way to mod so that you can have a infinite campaign or just a really long campaign

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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nlinzer
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Way to mod so that you can have a infinite campaign or just a really long campaign

Post by nlinzer » Wed Jul 17, 2019 11:44 am

Basically a way to add a mode that extends the amount of turns before the game ends.

Chris36
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Re: Way to mod so that you can have a infinite campaign or just a really long campaign

Post by Chris36 » Wed Jul 17, 2019 12:27 pm

Hi, go into \Field of Glory Empires\Scenarios\d310BCGrandCampaign, open SCENARIO.BSF and edit the line:
gTurnInfos.durationTurns = 500; // how many **turns**

nlinzer
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Re: Way to mod so that you can have a infinite campaign or just a really long campaign

Post by nlinzer » Wed Jul 17, 2019 12:57 pm

Chris36 wrote:
Wed Jul 17, 2019 12:27 pm
Hi, go into \Field of Glory Empires\Scenarios\d310BCGrandCampaign, open SCENARIO.BSF and edit the line:
gTurnInfos.durationTurns = 500; // how many **turns**
Thanks! Is there a way to make that into a new mode? Like copying the grand campaign file, call it something new and change the turn duration? Or is it only possible to edit the currently existing modes

Chris36
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Re: Way to mod so that you can have a infinite campaign or just a really long campaign

Post by Chris36 » Wed Jul 17, 2019 1:29 pm

nlinzer wrote:
Wed Jul 17, 2019 12:57 pm
Thanks! Is there a way to make that into a new mode? Like copying the grand campaign file, call it something new and change the turn duration? Or is it only possible to edit the currently existing modes
No Problem man. Make a copy of the folder d310BCGrandCampaign, then adjust the turns in the copied folder as described. To choose the copied scenario in game you need to change the name of the scenario. You do this by editing the TEXT1.TXT if the game language is english, otherwise it's the file named after your language like TEXT1_GER.TXT for german. In that file change the line IDS_CAMPAIGN_NAME,"Grand Campaign 310 BCE" to whatever you want. There you go

Pocus
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Re: Way to mod so that you can have a infinite campaign or just a really long campaign

Post by Pocus » Wed Jul 17, 2019 2:59 pm

You know you can continue past the end date, right?
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

nlinzer
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
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Re: Way to mod so that you can have a infinite campaign or just a really long campaign

Post by nlinzer » Wed Jul 17, 2019 5:37 pm

Chris36 wrote:
Wed Jul 17, 2019 1:29 pm
nlinzer wrote:
Wed Jul 17, 2019 12:57 pm
Thanks! Is there a way to make that into a new mode? Like copying the grand campaign file, call it something new and change the turn duration? Or is it only possible to edit the currently existing modes
No Problem man. Make a copy of the folder d310BCGrandCampaign, then adjust the turns in the copied folder as described. To choose the copied scenario in game you need to change the name of the scenario. You do this by editing the TEXT1.TXT if the game language is english, otherwise it's the file named after your language like TEXT1_GER.TXT for german. In that file change the line IDS_CAMPAIGN_NAME,"Grand Campaign 310 BCE" to whatever you want. There you go
Thanks so much

nlinzer
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Private First Class - Wehrmacht Inf
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Re: Way to mod so that you can have a infinite campaign or just a really long campaign

Post by nlinzer » Wed Jul 17, 2019 5:38 pm

Pocus wrote:
Wed Jul 17, 2019 2:59 pm
You know you can continue past the end date, right?
Oops duy

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