Field of Glory: Empires updated to version 1.0.2

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Daniele
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Field of Glory: Empires updated to version 1.0.2

Post by Daniele » Thu Jul 18, 2019 2:04 pm

Image

Hi everyone,

Field of Glory: Empires has received its official update!

Version 1.0.2 brings improvements on Gameplay, AI behaviour, Multiplayer and on other fields.

All save games remain compatible with the update, but if you want to log in into multiplayer, updating to version 1.0.2 is mandatory.

You can download the update from here


Version 1.0.2 Changelog

GAMEPLAY
• Limited population boom events to regions under 25 pops
• National citizen can never go above 8 unrest each
• Rome special civil war eased up
• Periplus decision twice rarer
• You need to have some legacy to enact the emergency army decision
• Pyrrhus scenario: if playing SP in easy or balanced, extra income per turn
• Dacian provincial HI are converted to heavy warband in FOG2
• Melita town repositioned
• Fix to endless shuffling in a province not building anything
• Fix to losing fifth token the turn you evolve
• Fix to emperor not named in due time
• Show a sea battlefield for naval battles in dual terrain
• Fix to 2 late wonders not proposed at a proper date
• Fix to no pirate raiding possibility under some circumstances
• The Weird Parade is better than before

AI
• Less eager dogpiling on countries already at war
• AI: If under severe threat, AI will be more inclined to disregard the other nation holding some of its objectives
• AI less aggressive in unbreached assaults
• Slightly less aggressive AI overall

UI-QoL
• If Rome can be subject of a civil war, you’ll get two advance warnings.
• If the death of your ruler can lead to a Civil War, you’ll get an advance warning
• Invasions are preceded with an advance warning
• Added tooltips (English) for visual options, battle export button, message log restore button, multiplayer new game settings.
• Show only a single progress bar during AI processing.
• Various minor edits on text typos

MULTIPLAYER
• Fixed error displaying multiplayer challenge list

MISCELLANEOUS
• Rare audio crash fixed

springel
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Re: Field of Glory: Empires updated to version 1.0.2

Post by springel » Thu Jul 18, 2019 2:31 pm

And, to my delight: changed the order of the scenarios, so now the Grand Campaign is the default scenario.

devoncop
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Re: Field of Glory: Empires updated to version 1.0.2

Post by devoncop » Thu Jul 18, 2019 2:52 pm

Many thanks for the quick patch !

eddieballgame
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Re: Field of Glory: Empires updated to version 1.0.2

Post by eddieballgame » Thu Jul 18, 2019 5:01 pm

'Game of the Year' getting better, cool.

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Re: Field of Glory: Empires updated to version 1.0.2

Post by Kingslayer9 » Thu Jul 18, 2019 5:25 pm

Looking good, looking good. Makes me laugh that the AI was changed to be less aggressive and not dog pile as much as I didn't think they were that aggressive, to me they play like how I would. Take what you can and give nothing back.

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