Peace mechanics

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

Moderator: Pocus

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Beorn
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Peace mechanics

Post by Beorn » Sun Jul 21, 2019 3:22 pm

Nation A and B were allied, so when Nation C declared war on Nation B, Nation A was brought into the war.

Now Nation C offers Nation A peace. Just to be clear, this means that they are offering a separate peace, and may well be intending to remain at war with Nation B? And there is no way in the interface to see whether they are also offering peace to Nation B? And thus, if Nation A has military units in Nation B's territory, and the territory is attacked by Nation C, Nation A's units will not fight?

Pocus
Ageod
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Re: Peace mechanics

Post by Pocus » Mon Jul 22, 2019 1:57 pm

Yes, that's correct.

Related to that, we are checking though for a solution to former allies (now neutral) still saying in your territory.
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

PDiFolco
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Re: Peace mechanics

Post by PDiFolco » Mon Jul 22, 2019 2:25 pm

Pocus wrote:
Mon Jul 22, 2019 1:57 pm
Yes, that's correct.

Related to that, we are checking though for a solution to former allies (now neutral) still saying in your territory.
Teleport them back to nearest home or allied province 😉

sage3
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Re: Peace mechanics

Post by sage3 » Mon Jul 22, 2019 5:01 pm

Pocus wrote:
Mon Jul 22, 2019 1:57 pm

Related to that, we are checking though for a solution to former allies (now neutral) still saying in your territory.
Same mechanic should be used on enemies when their armies are "stuck" in your territory after peace is declared.

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