Battle

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Lukew
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sun Nov 18, 2018 7:34 pm

Battle

Post by Lukew » Fri Jul 26, 2019 8:55 am

I like the ability to transfer battles to FOG. The one thing I do not like is being forced to fight a battle whem it would be wiser to retreat. One solution could be to simply have a retreat before combat option. Mre realistic however would be to have the option to attempt a retreat to either a neighbouring region or to a regional fortress you hold in the present region. Chance of success would be determined by a range of factors including the opposing general's skills. the amount and type of cavalry (heavy, light). terrain, force strength, whether you are trying to retreat to a fortress or to another region etc, This might have one of several results.

1 The army might successfully break contact and retreat

2 As above but enemy pursues either to the neighbouring region and repeats the process as long as movement points are available

3 The army is forced into battle

When a battle is fought it would be good to be presented with the same options as given in FOG 2 (eg flank march) perhaps best decided in the tactical battle interface, Deciding which units are sent on a flank march would be a good feature, You could choose a reargaurd option as a further attempt to gain time for the army to escape
Last edited by Lukew on Sat Jul 27, 2019 6:48 am, edited 1 time in total.

melm
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 451
Joined: Sat Sep 29, 2012 9:07 pm

Re: Battle

Post by melm » Sat Jul 27, 2019 4:34 am

It's time to bring FOGII's rear guard battle mode. If one wants to retreat, he or she has to fight rear guard battle to ensure the main part of the army can retreat to somewhere. Otherwise, if rear guard battle fails, which means you are caught by the enemy. You have to have a full scale battle(engagement mode maybe) to ensure your retreat(because retreat has been chosen at the first hand, so you have to retreat even win the battle).

Lukew
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 23
Joined: Sun Nov 18, 2018 7:34 pm

Re: Battle

Post by Lukew » Sat Jul 27, 2019 6:44 am

Indeed, why not do both. The strategic/operational approach I outlined might generate a rear-guard action as Melm suggests. There might be other choices offered, for example you want to harass the enemy as they march which generates an attack the baggage Or you could decide to do a flank march

Southern Hunter
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Fri May 20, 2005 12:12 am

Re: Battle

Post by Southern Hunter » Sat Jul 27, 2019 7:27 am

Really like the idea of using the other battle modes in FOGII (or even inventing new ones)

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