Field of Glory: Empires has been updated to version 1.0.3

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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SharonC
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Field of Glory: Empires has been updated to version 1.0.3

Post by SharonC » Wed Jul 31, 2019 12:33 pm

The second official update for Empires is finally here, with remarkable changes and improvements.
It’s been two intense weeks after the release, with many positive feedback from the community along with some constructive criticism.
Developers haven’t rest on their laurels and after fixing the most important bugs after release, they have worked hard in keep improving the whole gameplay experience.

Version 1.0.3 brings many changes and additions, among the most important ones are:

Abandoning a region

You can now under some circumstances abandon a region to its fate. Know though that bandits will rapidly take over and who knows what nation can emerge from these unclaimed lands.

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New buildings and unrest fighting

Three new buildings to fight off unrest in your large cities! But it might come at a cost... We also have strengthened (slightly) the effects of some existing buildings.

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Alternate Power Display

Some were confused with the 'combat power' of their armies. And others were fine with how it was displayed. So, how about 3 options?

- As before (Combat Power)

- Unit count

- Categorized count (Heavy/Medium/Light)

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Additionally:

* Rebellion will now not take over the city walls, only the countryside. Have fate in your garrisons to fend them off. Although we recommend sending a professional army!

* Units rebalancing

* Smarter AI, with more sensible declaration of war, less loitering (and pilfering) in your land from allies

... and more than 30 extra entries about rebalancing, tweaking and fixing bugs!



Check the full changelog here!

julianbarker
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Re: Field of Glory: Empires has been updated to version 1.0.3

Post by julianbarker » Wed Jul 31, 2019 12:58 pm

Excellent! Sounds great and can't wait to try it out.

typhoon
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Re: Field of Glory: Empires has been updated to version 1.0.3

Post by typhoon » Wed Jul 31, 2019 2:37 pm

Thank you some serious improvements here

JWW
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Re: Field of Glory: Empires has been updated to version 1.0.3

Post by JWW » Wed Jul 31, 2019 4:15 pm

These look like excellent improvements to a great game.

Morbio
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Re: Field of Glory: Empires has been updated to version 1.0.3

Post by Morbio » Thu Aug 01, 2019 11:25 am

SharonC wrote:
Wed Jul 31, 2019 12:33 pm
Check the full changelog here!
Errr, where is here? Was there meant to be a link to a changelog?

Soter
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Re: Field of Glory: Empires has been updated to version 1.0.3

Post by Soter » Thu Aug 01, 2019 10:50 pm

Are save games compatible?

AndrewGardner
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Re: Field of Glory: Empires has been updated to version 1.0.3

Post by AndrewGardner » Fri Aug 02, 2019 3:16 pm

Soter wrote:
Thu Aug 01, 2019 10:50 pm
Are save games compatible?
Yes. Games started in earlier versions can be continued with the current version.

uneducated
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Re: Field of Glory: Empires has been updated to version 1.0.3

Post by uneducated » Tue Aug 06, 2019 2:56 pm

AndrewGardner wrote:
Fri Aug 02, 2019 3:16 pm
Soter wrote:
Thu Aug 01, 2019 10:50 pm
Are save games compatible?
Yes. Games started in earlier versions can be continued with the current version.
Can we manually download an update.exe from somewhere? Mine doesnt work

AndrewGardner
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Re: Field of Glory: Empires has been updated to version 1.0.3

Post by AndrewGardner » Tue Aug 06, 2019 4:50 pm

uneducated wrote:
Tue Aug 06, 2019 2:56 pm
Can we manually download an update.exe from somewhere? Mine doesnt work
You should be able to download updates for the Slitherine version here:
http://www.slitherine.com/products/789/downloads/

SirGarnet
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Re: Field of Glory: Empires has been updated to version 1.0.3

Post by SirGarnet » Wed Sep 11, 2019 3:15 am

The most useful is categorized unit count Heavy/Medium/Light with an estimated strength based on quality of intelligence. However, strength and total unit count alone could be appropriate when full intel is lacking.

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