Intent & Best Practices for Naval Transport/Escort/Supply

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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SirGarnet
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Intent & Best Practices for Naval Transport/Escort/Supply

Post by SirGarnet » Sun Sep 08, 2019 7:18 am

We could use a short guide to joint operations and naval and amphibious operations. These include escort and raiding as represented in the game and what orders and automatic behaviors behaviors the ships follow.

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Re: Intent & Best Practices for Naval Transport/Escort/Supply

Post by SirGarnet » Tue Sep 10, 2019 5:56 am

This below is my collection of info and searching questions @pocus for use in making a guide (preferably by someone with extensive naval experience in game.
NAVAL SUPPLY:
6.5.3. Naval Resupply Ships (=> what counts as a naval resupply ship and what does not?)
(=> do transports carry supply for themsleves and passengers? a well? or is this abstracted away?)

provide 1 free supply point (per ship to an adjacent land unit (if this is needed after other sources of food have been used (i.e., local and neighboring stocks of food and then foraging until pillaged). This supply can be provided both to units being moved by sea and to land units in a region adjacent to the coast.

Weak units (such as skirmishers) are particularly vulnerable to the effects of being out of supply or a lack of maintenance (so this should affect organization and deployment of armies and particularly in combined operations).

10.3. Combining Land and Naval Units: Note that you can build a stack that combines both types. This will ensure the warships escort your army and protect them in the case of naval combat (10.7.7). Obviously such a stack is limited in only being able to move to water or marsh regions or ports. (Is this the best way to engage enemy or have just warships in the attack/pursuit fleet? If landing from the war ship fleet is that safe with the warships on guard or are the landing forces at risk once the start to disembark?)


Land units can move by sea without needing specialist naval transports but are very vulnerable if attacked by warships while at sea.

([do pure transport fleets fight each other (badly, as described below) or just cast aspersions upon each other as they pass on by?)

10.7.7. Ground units caught at sea If ground units are caught in a naval battle the process is similar to 10.7.4 above. However, the ground units lose all the advantages of their unit type and depend purely on the dice roll for their strength as they are treated as poorly armed transport ships. On the other hand, combat ships will fight using the full range of modifiers.

ledo
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Re: Intent & Best Practices for Naval Transport/Escort/Supply

Post by ledo » Tue Sep 10, 2019 5:59 am

I think they changed it so two transport fleets no longer initiate a combat between each other (i.e. if neither side has any warships in the sea zone).

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Re: Intent & Best Practices for Naval Transport/Escort/Supply

Post by Pocus » Wed Sep 11, 2019 9:09 am

Yes correct.

Transported land units pay with their own effectiveness the lack of supply, and don't provide supply to landed troops. You need real warships for that.

Moving a combined stack of ships and land units is fine, you have everybody under the same leader and don't risk botching your cruise by having the fleet not at the same spot as the transports. Obviously, you need to spot before the shore and spend one turn splitting the troops so they can land.

The other solution is to have a fleet starts in the same region as your (soon to be boarded) land units and move the two stacks at the same pace. As you may know, a faster unit in Empires is not moving faster on purpose but for a longer amount of time, so if you don't move your warfleet further than the movement allowance of your transports, at all time you'll be protected.
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Re: Intent & Best Practices for Naval Transport/Escort/Supply

Post by SirGarnet » Sun Sep 15, 2019 4:26 am

Pocus wrote:
Wed Sep 11, 2019 9:09 am
Yes correct.

Transported land units pay with their own effectiveness the lack of supply, and don't provide supply to landed troops. You need real warships for that.[/]

Rome took the region of Illyricum ussing a fleet of built and captured warships. The fleet remained offshore to assure continued supply. However, the food ran out on land and starvation is warned. Is this what is intended? What should I do to save the army? Try to load troops on ships? Attack a neighbouring provincefor its food and replicate the situaion?

Do ships need to sail back to the Italian coast or an Italian port to replenish food and sail back? This supply chain would be tedious by hand but logical. The flags are getting ragged on those moored ships. What am I missing about how to get food from Italia to Illyria? P

This is part of a more general question of getting supply across water from Italia to Illyria aand other naval operations.

Thank you for advice

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