Percentage modifiers of 'base convert value'...but what is that value?

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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mihnea_1309
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Percentage modifiers of 'base convert value'...but what is that value?

Post by mihnea_1309 » Tue Sep 17, 2019 11:30 am

Hi,

Quick question about buildings/leaders that increase base convert value by x%...where can I find that base convert value? Is it a percentage (like say 10% percent chance that each year 1 pop unit in each region will convert) and the modifiers will simply add to that percentage chance ?

And related, what are the benefits of trying to convert other ethnicities ? I'm playing Dacia and I noticed that the Balkans (my main ethnicity) have a higher productivity value than the Greeks for example. Does this mean that if 1 greek population unit converts will to Balkan it will start producing a bit more food/infra/gold/culture? I'm also assuming it will also have a lower Unrest value, which should help with the region's loyalty...correct ?

loki100
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Re: Percentage modifiers of 'base convert value'...but what is that value?

Post by loki100 » Tue Sep 17, 2019 1:49 pm

its usually 5%, but some factions or leader traits can shift this up or down a little.

13obo
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Re: Percentage modifiers of 'base convert value'...but what is that value?

Post by 13obo » Tue Sep 17, 2019 1:52 pm

loki100 wrote:
Tue Sep 17, 2019 1:49 pm
its usually 5%, but some factions or leader traits can shift this up or down a little.
Where did you see that value? I've myself wondered but never found confirmation of it.

The manual seems to suggest that the more "unruly" a population is, the more difficult it is to convert too. What are the different population conversion % too?

Pocus
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Re: Percentage modifiers of 'base convert value'...but what is that value?

Post by Pocus » Tue Sep 17, 2019 2:12 pm

It's in Region_Ethnic_ConvertChance

The base is 4% now.
Each unrest of your pop multiply that by 0.8.
It's greatly increased by culture from your ethnic group
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13obo
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Re: Percentage modifiers of 'base convert value'...but what is that value?

Post by 13obo » Tue Sep 17, 2019 2:15 pm

Thanks! So 6 unrest populations conversion chance is 4% x 0.8^5 = 1.31%? That's quite low but maybe ok with the bonuses.

mihnea_1309
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Re: Percentage modifiers of 'base convert value'...but what is that value?

Post by mihnea_1309 » Tue Sep 17, 2019 3:27 pm

Pocus wrote:
Tue Sep 17, 2019 2:12 pm
It's in Region_Ethnic_ConvertChance

The base is 4% now.
Each unrest of your pop multiply that by 0.8.
It's greatly increased by culture from your ethnic group

Thank you!

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