Field of Glory: Empires - Persia 550 - 330 BCE is now available

Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.
Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.

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Daniele
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Focus Faction: Persia

Post by Daniele »

Persia will be the nation that sets the tempo of the campaign for a long time. The speed will define the strategy of all the Hellenic world, with the effects reaching as far as Italy and Rome.

Persia and its ruler, Cyrus II (soon to be known as ‘The Great’), starts the campaign at war with Media and will make short work of this vast empire. The Persian army is fairly strong at start, and Cyrus is a superb leader. But of equal importance, Media will fall only a few turns after its capital falls, which can happen very rapidly, as was the case historically.

Custom gameplay

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During its early period of conquest, Achaemenid Persia (named after the tribe that originally revolted against Media, the Haxāmanišiya) achieved stupendous and lightning-fast success against several neighboring nations. As such, Media, Babylon, Lydia and Elam might spontaneously lose one region a turn to Persia, if they are not Glorious.

In addition, Media can crumble in one go if the capital is lost!

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Persia, Athens and Sparta vied for the control of Asia Minor for centuries. These three will not stay at peace for long! Persia will regularly enjoy various moderate rewards as long as Athens and Sparta have poor relations.

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Satraps (literally 'Protectors of the Realm') are governors of the Persian provinces, with a lot of independence in how they rule. On the one hand, they will provide free troops for the King of Kings army. On the other hand, they might band together to secede if the central government is weakening.

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The Persian ruler will receive missions from time to time (9 in total). There is no penalty in not doing them, but if you succeed, you’ll get extra legacy points and a special reward. Also note that if you fail a mission and if it is still valid, you might get it again in the future. Examples: Conquer Babylon, Build the Royal Road, Return of the Jewish People, etc.


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Persia has several custom buildings at its disposal:
• Chapar Khaneh
A Royal Post placed at regular interval along the royal road, it slightly improves positive token chance.

• Persepolis
A grandiose city providing culture and legacy.

• Palace of the King of Kings
Impressive palace providing decadence reduction. As many Persian kings build palaces, you can have 3 of them in the Persepolis region!

• Jewish District
In Babylon, has a role in one of the Persia missions. Help them and you’ll get new friends.

• Qanat
This is a sort of underground aqueduct, using no structure slot (common to all Iranian nations).

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The Immortals are a very tough medium/heavy infantry of high effectiveness.
Sparabara is Persia medium infantry; they are adept archers.
Persia light unit are in fact Eastern Archers, they are deadly in numbers.
The heaviest unit is the Mercenary Hoplite. You can get extra through a custom regional decision.
The army is also supplemented by hillmen and nomad cavalry.

Once you get the right infrastructure in place, the Iranian Armored Cavalry can smash through a lot of opposition!

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Persia enjoys 3 custom decisions in addition to the 15 or so general ones.
• Recruit Mercenary Hoplites
Easily get hoplite mercenaries (heavy infantry) in Hellenes regions, if their loyalty is not too high.

• Hellenes Interloper
Degrade relations between Athens and Sparta – just to be sure these two are not banding together. It can backfire though, depending on the rulers involved and how skilled they are in diplomacy.
• Absorb local administration
Persia, and Cyrus, had no qualms about using the local nobility and administration. This decision adds a free courthouse in the region and instantly provides 100 culture points.

Stay tuned! Field of Glory: Empires - Persia 550 - 330 BCE will be out next week, on May 21st
Daniele
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Focus Faction: Athens

Post by Daniele »

The best starting strategy for Athens is to be careful on the military front whilst trying to be aggressive in peaceful expansion. The city has the potential to be very strong economically, and thus militarily, thanks to mercenaries, but will be vulnerable for quite some time. This is not a nation we recommend to players who are still new to the game, as you’ll have to juggle many priorities at once, and one wrong judgement can spell doom.

Athens will be in constant rivalry with Sparta, unless both are at war with Persia. As such, for a good part of the campaign, you’ll run the risk of being conquered by the Lacedemonians, and you’ll often be tempted to strike at them … just in case they were planning something foul!

Custom gameplay


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If Athens is not allied with Sparta and neither is at war with Persia, then there will be a regular check to see who has the upper hand. This considers who has the most regions, the most legacy, the biggest fleet (at start there is no supremacy, but it can change very fast).
If one has supremacy over the other, then a reward will be given to the winner, and a penalty to the loser. Note that none of the rewards mean more legacy, extra ships or extra regions.


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Starting in 500 BCE, Regions with at least one Hellenes ethnicity in coastal Asia Minor with less than 75 loyalty and less than 60 combat power of units may revolt, if not occupied by a Hellene nation. Once one revolts, others that satisfy the conditions will do so too, once. If Athens can go to war with the occupier(s), it will do so instantly. If it can go to war, the region goes to Athens, and the city immediately receives one Armored Hoplite, 150 money, 25 manpower and 25 metal for each region in revolt.


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Athens will produce better ships as the nation has the ‘Shipbuilder’ trait (+1 Experience Level), the city itself has a ship house building from the start (Neosokoi) adding extra experience, and the initial shipyard will make production faster. But that’s not all, as the Neosokoi will permanently reduce the upkeep of a nearby ship by 1 or 2 gold per turn! With all these advantages, supremacy at sea will be easy to achieve provided you invest regularly in the navy.


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Athens benefits from having eight special missions at its disposal. There is no penalty in not doing them, but if you succeed, you’ll get extra legacy points and a special reward. Also note that if you fail a mission and if it is still valid, you might get it again in the future. Examples: Build an Academy for your philosophers, Form the Delian League, Rival Macedonia, etc.


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Athens has two new custom buildings at its disposal in the DLC, in addition to the 10 special buildings each Hellenic nation has

• Makra Teiksè
The Makra Teiksè, or Long Walls, were of great importance to Athens, as they protected Piraeus harbor from being captured, the port being over 5 km from the city itself. They provide extra garrisons and defense, which with Athens’ own city walls and the Acropolis, give the city-state a formidable garrison that can beat even a strong army.

• Neosokoi
Actually not specific to Athens but an addition to all Hellenic nations, these ship houses were used to build, repair and train the crew of many Greek states. In addition to free starting XP, they will refit one ship a turn (it must be in the harbor or adjacent to it) by permanently reducing the upkeep by 1 or 2 gold (up to -50% of base upkeep).


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The army is made of Armored Hoplites, Citizen Hoplites, Javelinmen and Javelin cavalry.


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Athens, as a Hellenic nation, has three custom regional decisions at its disposal. They also start with Implant Trade Settlements x2 and Naval Support x1 at turn 1, giving them a head start in snatching coastal regions (which incidentally is also the objective of one of their custom missions).

• Implant Trade Settlements
Implant a trade colony in a coastal region controlled by an Independent nation. Yes, the region becomes yours!

• Panhellenic Games
Improve relations with the targeted Hellenic nation (even if at war). If your ruler is a good diplomat, the decision can even stop an ongoing war.

• Naval Support
Inflict damages to an enemy force adjacent to one of your fleet. A friendly army must be adjacent to this enemy force or in the same region (in case of a siege). Very handy to soften up the opposition just before an important battle.
Daniele
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Focus Faction: Sparta

Post by Daniele »

Sparta starts strong, with a very powerful army, and as such should not have too much of a problem conquering a few extra regions, with Argos foremost amongst them. Athens and you are constant rivals, so war is around the corner, but it won’t happen until a few turns have passed, as a peace treaty is running.

Be prudent though, as once you besiege Athens, the huge citizen garrison can make a sortie that can defeat you in the open field. Athens will want to drag out the war to amass enough gold for extra mercenaries, so don’t delay too long.


Sparta has a unique regional decision which enables the kingdom to levy an average quality troop, Perioikoi. They have a nice perk, in that they cost only one manpower in upkeep. This will prove handy to fill up your battle line with something other than Helots.

Beware of the Helots, they will revolt several times unless you maintain very high loyalty in Sparta itself.

Custom gameplay


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If Athens is not allied with Sparta and neither is at war with Persia, then there will be a regular check to see who has the upper hand. This considers who has the most regions, the most legacy, the biggest fleet (at start there is no supremacy, but it can change very fast).
If one has supremacy over the other, then a reward will be given to the winner, and a penalty to the loser. Note that none of the rewards mean more legacy, extra ships or extra regions.


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You can have up to 3 Helot revolt in Sparta (Laconia region), if your loyalty is under 75. The more slaves you have, the more chance of revolt, and this probability is only slightly reduced by stationing troops. It is nevertheless a good idea to do so, as the army will rack up XP quelling the revolt.



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Sparta can receive up to five missions during the course of the game. There is no penalty in not doing them, but if you succeed, you’ll get extra legacy points and a special reward. Also note that if you fail a mission and if it is still valid, you might get it again in the future. Examples: Conquer Athens, Befriend Syracuse, Form the Peloponnesian league.

Specific Buildings
Sparta has one building at its disposal in the DLC, in addition to the 10 special buildings each Hellenic nation has. Note that Sparta has no access to the Ships Houses though (Neosokoi).
• Stratopedon
If used right, the stratopedon is very powerful. This is a field camp, that will only function if the region has no wall. It can give 5 XP per turn to troops, up to 20 units a turn!


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The almighty but costly Spartan Hoplite will put a drain you all your resources, including your precious manpower. It also has a ‘Money Increase Cost’ of 20%, so you won’t have many in your army. To supplement it, you can draft numerous Perioikoi (but not in Laconia, see below) and round up the roster with Helots, which are cheap as dirt (and are worth about as much in battle).



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Sparta, being a Hellenic nation, can use three regional decisions unique to this ethnicity. In addition to these, a fourth decision is unique to Sparta, Draft Perioikoi.

• Draft Perioikoi
Will draft between three and seven Perioikoi in the region, depending on the skills of the leader in charge. They will start without any XP if drafted from Laconia (this represents drafting the unruly Messenians) but can start with as much as 100 XP if you had a Military Expertise of 10 (10 XP per point).

• Implant Trade Settlements
Implant a trade colony in a coastal region controlled by an Independent nation. Yes, the region becomes yours! Note: Athens will receive this decision more than any other Hellenic nation.

• Panhellenic Games
Improve relations with the targeted Hellenic nation (even if at war). If your ruler is a good diplomat, the decision can even stop an ongoing war.

• Naval Support
Inflict damages on an enemy force adjacent to one of your fleet. A friendly army must be adjacent to this enemy force or in the same region (in case of a siege). Very handy to soften up the opposition just before an important battle. Contrary to Athens, Sparta doesn’t have access to the heavier ships until reaching Civilization Level III, so it will be harder to have enough combat power to use this decision.
Daniele
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Field of Glory: Empires - Persia 550 - 330 BCE is now available

Post by Daniele »

Field of Glory: Empires - Persia 550 - 330 BCE is now available and is ready to bring you back at the time of Cyrus the Great and the Persian Wars.

To celebrate this important event, Field of Glory: Empires is 30% off for an entire week! Hurry up, the offer ends at 5 pm BST of May 28th.

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If are you are eager to see the game in action, At 6 pm BST we will be streaming the game on our official Twitch Channel!

Tune in and take your chance to see the new content featured and highlighted!

Focus Faction: Sparta

Focus Faction: Athens

Focus Faction: Persia
Demetrios_of_Messene
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Re: Focus Faction: Athens

Post by Demetrios_of_Messene »

Should be Makra Teikhe in case interested (notice the letter h).
(not Makra Teiksè. Unless it is a typing error, where did you get this from? In Greek this would mean Long Meltdown :mrgreen: )
Pocus
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Re: Focus Faction: Athens

Post by Pocus »

You are obviously right and the original error is mine, sorry. :roll:


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kokkorhekkus
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Re: Field of Glory: Empires - Persia 550 - 330 BCE is now available

Post by kokkorhekkus »

great DLC, but i don't understand how to activate regional decisions, it's easy to see them, but where is the button to activate the selected one ?
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Re: Focus Faction: Athens

Post by ErissN6 »

What a map! (and town) :shock:
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Re: Focus Faction: Athens

Post by Surt »

ErissN6 wrote: Wed May 27, 2020 8:01 am What a map! (and town) :shock:
A shame the map is for some imagined walls, there are other maps more based on archaeology out there, showing them running more parallel.
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Re: Field of Glory: Empires - Persia 550 - 330 BCE is now available

Post by kongxinga »

This is a silly question, but do I need Field of Glory 2 Immortal Fire (or even Rise of Persia) DLCs for Field of Glory 2 in order to export battles from FOG Empires Persia into FOG2? I have many FOG2 DLCS, but not these two, but I love the export battle feature.
Surt
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Re: Field of Glory: Empires - Persia 550 - 330 BCE is now available

Post by Surt »

kokkorhekkus wrote: Sun May 24, 2020 9:43 am great DLC, but i don't understand how to activate regional decisions, it's easy to see them, but where is the button to activate the selected one ?
Upper right button or the 'R' key.
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Re: Field of Glory: Empires - Persia 550 - 330 BCE is now available

Post by Southern Hunter »

Thanks. I also had problems with this. R key then select the region.

I used prospecting to discover a new mineral vein in my region. I am just not sure what effect this has? I cannot see any change to the buildings or other factors in the region.
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Re: Field of Glory: Empires - Persia 550 - 330 BCE is now available

Post by Surt »

Some new options might be available to build and some buildings may not need to import that metal anymore saving gold. In my opinion prospecting should be used on impediments mostly to remove the associated penalties, check if the impediment can be removed with prospecting first.
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