[Immersion Bug] [Japan, Guadalcanal, Event misfire] [v9.0.0.]

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GabeKnight
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[Immersion Bug] [Japan, Guadalcanal, Event misfire] [v9.0.0.]

Post by GabeKnight »

I've always wondered what this whole event was all about, but never bothered enough to check, it seems...

Screenshot 337.jpg
Screenshot 337.jpg (994.04 KiB) Viewed 2419 times

It was supposed to look like this:

Screenshot 338.jpg
Screenshot 338.jpg (982.05 KiB) Viewed 2419 times

And it allows for the capture of the Sherman bonus unit using the highlighted trail.

Screenshot 339.jpg
Screenshot 339.jpg (986.41 KiB) Viewed 2419 times

:arrow: I guess there's just a turn start condition missing (or set up wrong) in the triggers.
GabeKnight
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Re: [Immersion Bug] [Japan, Guadalcanal, Event misfire] [v9.0.0.]

Post by GabeKnight »

"mini bump"
...to honor the Hebrew God whose Ark this is...

(full quote: "And take back one kadam to honor the Hebrew God whose Ark this is", Indy 1981)
bru888
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Re: [Immersion Bug] [Japan, Guadalcanal, Event misfire] [v9.0.0.]

Post by bru888 »

I checked this out. I can't find anything wrong with it.

Screenshot 1.jpg
Screenshot 1.jpg (462.51 KiB) Viewed 213 times
Screenshot 2.jpg
Screenshot 2.jpg (582.87 KiB) Viewed 213 times
- Bru
GabeKnight
Lieutenant-General - Karl-Gerat 040
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Re: [Immersion Bug] [Japan, Guadalcanal, Event misfire] [v9.0.0.]

Post by GabeKnight »

Thanks for checking, Bruce.
Yeah, it looks okay at first glance, but the problem is that the "turn start" trigger-event condition fires on any turn, that means it activates during the AI's turn. You can see the reveal happening then. The player gets the popup (too late) on their own turn while the "reveal" trigger's deactivated by then.

One solution is like this:

(- change the "Bonus: pocket X relieved" trigger event to "move event" <- this is probably not necessary, but it improves the obj. counter)
- change the "Event: discover sneak route" trigger event to "turn start" AND add a "check turn" condition for the "red" alliance

Done. Not that complicated, right?
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