[Graphics][texture missing][New]

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Oleksandr
Corporal - 5 cm Pak 38
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[Graphics][texture missing][New]

Post by Oleksandr » Sat Feb 23, 2019 1:12 pm

Big gun in Battle For Britain mod is missing texture when destroyed.

https://imgur.com/a/9c7p03O

terminator
Major-General - Jagdtiger
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Re: [Graphics][texture missing][New]

Post by terminator » Sat Feb 23, 2019 1:39 pm

Same bug with Population Center (before it disappeared) :

Screenshot 160.jpg
Screenshot 160.jpg (50.75 KiB) Viewed 1034 times

GabeKnight
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Re: [Graphics][texture missing][New]

Post by GabeKnight » Sat Feb 23, 2019 4:39 pm

I think it's because of the mixup with PNG <-> TGA files in the texture/destroyed folders of the mod. Both can not have the same extension for whatever reason. There are three "destroyed" units in BoB: 20mm FlaK, the 210mm "big gun" and the city centers.

If you just convert the respective texture files from TGA -> PNG, you should be fine again. 8)

terminator
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Re: [Graphics][texture missing][New]

Post by terminator » Sat Feb 23, 2019 4:47 pm

GabeKnight wrote:
Sat Feb 23, 2019 4:39 pm
I think it's because of the mixup with PNG <-> TGA files in the texture/destroyed folders of the mod. Both can not have the same extension for whatever reason. There are three "destroyed" units in BoB: 20mm FlaK, the 210mm "big gun" and the city centers.

If you just convert the respective texture files from TGA -> PNG, you should be fine again. 8)
It seems that the 20mm FlaK has disappeared from the Battle For Britain Editor :( I remember that before we could see the 20mm FlaK in the Battle For Britain Editor.

terminator
Major-General - Jagdtiger
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Re: [Graphics][texture missing][New]

Post by terminator » Mon Apr 01, 2019 7:47 am

GabeKnight wrote:
Sat Feb 23, 2019 4:39 pm
I think it's because of the mixup with PNG <-> TGA files in the texture/destroyed folders of the mod. Both can not have the same extension for whatever reason. There are three "destroyed" units in BoB: 20mm FlaK, the 210mm "big gun" and the city centers.

If you just convert the respective texture files from TGA -> PNG, you should be fine again. 8)
The "Alive Texture" must be in PNG format and the "Destroyed Texture" must be in TGA format or vice versa :idea:
These two textures("Alive" and "Destroyed") have strictly the same name, so to distinguish them I think the developers have changed the extensions respectively ( :?: )

PS: special thanks to GabeKnight :wink:

bru888
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Re: [Graphics][texture missing][New]

Post by bru888 » Sun Jun 16, 2019 3:24 pm

Actually, the only way that I could get it to work was this way: "The 'Alive Texture' must be in PNG format and the 'Destroyed Texture' must be in TGA format," not vice versa:

Screenshot 9.jpg
Screenshot 9.jpg (372.35 KiB) Viewed 212 times

This was the reverse; the 'Alive Texture' in TGA format and the 'Destroyed Texture' in PNG format:

Screenshot 1.jpg
Screenshot 1.jpg (371.6 KiB) Viewed 208 times
- Bru

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