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[Gameplay Bug][Mines reveal concealed units][7.1.8]

Posted: Thu Jun 20, 2019 2:05 pm
by Horst
Although mines have sight range 0, faction-owned mines can reveal concealed enemy units if they move adjacent to them.
Bug-TheSeeingMines.7z
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Bug-TheSeeingMines.jpg
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Re: [Gameplay Bug][Mines reveal concealed units][7.1.8]

Posted: Fri Jun 21, 2019 5:51 pm
by bebro
This has probably low priority as the game usually has mines as neutral units to avoid that players or AI can run "through" hexes if mined (by an "owned" mine). There might be few exceptions...

Re: [Gameplay Bug][Mines reveal concealed units][7.1.8]

Posted: Sat Jun 22, 2019 4:02 pm
by terminator
Horst wrote:
Thu Jun 20, 2019 2:05 pm
Although mines have sight range 0, faction-owned mines can reveal concealed enemy units if they move adjacent to them.
Bug-TheSeeingMines.7z
Bug-TheSeeingMines.jpg
If I am not mistaken a unit always sees adjacent units (if they are not hidden before moving).
A neutral mine should see what’s going on around it but we’ll never know :)