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[PBEM Bug][Can read enemies' private chat messages][New]

Posted: Wed Oct 23, 2019 4:52 am
by cincin
Playing Rommel at Normandy 1.4 as the Germans, and I can read the American and British messages to each other that are sent to #allies, even though I am not one of their allies.

Re: [PBEM Bug][Can read enemies' private chat messages][New]

Posted: Wed Oct 23, 2019 1:25 pm
by Brenmusik
Perhaps Rommel has a mole at Bletchley Park :wink:

Re: [PBEM Bug][Can read enemies' private chat messages][New]

Posted: Wed Oct 23, 2019 1:44 pm
by Erik2
Slightly OT...
There's an issue with the old Rommel version, at some point the German resource income is set to 5 instead of increase it by 5.

More OT...
Welcome back, Bren. Long time since I saw you on the forum.

Re: [PBEM Bug][Can read enemies' private chat messages][New]

Posted: Wed Oct 23, 2019 5:42 pm
by cincin
1.4 should be the latest version.

Re: [PBEM Bug][Can read enemies' private chat messages][New]

Posted: Fri Oct 25, 2019 3:51 am
by cincin
It's worse than that. I can read the enemy's direct messages to each other.

Re: [PBEM Bug][Can read enemies' private chat messages][New]

Posted: Fri Oct 25, 2019 5:23 am
by terminator
This multiplayer scenario is NOT an Official multiplayer scenario, it is an USERMADE multiplayer scenario => the first hypothesis is that it is a SCENARIO DESIGN BUG and NOT an Official bug.

I don’t know anything about multiplayer scenario but it seems to me that there is an apparent bug (?)

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Re: [PBEM Bug][Can read enemies' private chat messages][New]

Posted: Fri Oct 25, 2019 9:10 am
by Erik2
I did not know that you need to put a single faction into a team.
But it may be that this causes the issue.

Re: [PBEM Bug][Can read enemies' private chat messages][New]

Posted: Fri Oct 25, 2019 11:50 am
by terminator
Erik2 wrote:
Fri Oct 25, 2019 9:10 am
I did not know that you need to put a single faction into a team.
But it may be that this causes the issue.
Looking at the Official scenarios, it seems that it depends on the cases: Human or AI player.

Case n°1 = 2 players:
With only 2 players, it is not necessary to make teams since it seems logical that it is one player against the other:

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Case n°2 = 3 players:
This case is very similar to your scenario, but the 3rd player is not human but is controlled by the AI.
In this case, as in your scenario, I think the third player(AI) who does not have a team is able to see the messages of the 2 other human players but since it is the AI, it is not important that the AI can "see" the messages of the 2 other human players.

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Case n°3 = 4 players:
Each player has a team :

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PS: it would be necessary to test to be sure