Difficulty adjustments

Fantasy General II - Invasion is the reimagination of the strategy game classic from the 90s!

Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back!
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DaviddesJ
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 4
Joined: Fri Apr 02, 2021 11:48 pm

Difficulty adjustments

Post by DaviddesJ »

The single player campaigns are really great, but at high difficulty (Legend) it would be nice to have a couple of loopholes closed. Mana pools should stop generating mana when region wealth is depleted, and kills should either stop awarding XP or it should be greatly reduced after region wealth runs out. That would make the time pressure a lot more interesting.

Since the computer player never really goes on offense, allowing infinite turns and infinite summons means clearing any mission objectives given infinite time is pretty trivial. Also farming XP after the initial turn limit expires.

Ideally there would be other incentives for finishing sooner rather than later, such as some mission completion reward beyond the gold value that gets smaller the longer you take. But these are simple changes that would help.

I hope this great game gets more support. Or maybe a sequel built on the same engine in a different setting?
Rikolus
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 16
Joined: Wed Oct 05, 2011 12:02 am

Re: Difficulty adjustments

Post by Rikolus »

Wow, congrats David on being a great player! I will not be asking the Devs to make the game tougher.....
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