It has just occurred to me that I have never seen the AI use group movement in rearguard scenarios. Is there something wrong here?
Apart from that, nothing to report with the public beta, everything seems to be working okay.
Rearguard scenarios
Moderator: Tamas
Rearguard scenarios
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
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- Field of Glory 2
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- Field of Glory 2
- Posts: 28047
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Rearguard scenarios
Not sure what you have done to make this occur, because I just tried a rearguard scenario and the AI did group move. (Even when I deployed my whole rearguard in a corner of the deployment area).
Richard Bodley Scott
Re: Rearguard scenarios
I've done nothing.rbodleyscott wrote: ↑Mon Jul 01, 2019 7:21 am Not sure what you have done to make this occur, because I just tried a rearguard scenario and the AI did group move. (Even when I deployed my whole rearguard in a corner of the deployment area).
I should mention that I have only ever fought rearguard actions in vanilla Historical campaigns, specifically Arab Conquest and Wolves at the Gate 2 (and possibly another), never in Custom campaigns.
I will try them again, and see what happens.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Re: Rearguard scenarios
I think it's just me!
I always get my units into a far corner, normally protected by forests on my flanks, which inevitably cuts down my LOS. I therefore rarely see more than one enemy unit in a group at a time in the early part of the battle. Plus the initial enemy forces are quite small, and the reinforcements probably do not use group moves. So I am probably fooling myself into thinking they do not do group moves. I have just tested a rearguard battle and left my units in the middle of the map, and the AI did use group moves.
I always get my units into a far corner, normally protected by forests on my flanks, which inevitably cuts down my LOS. I therefore rarely see more than one enemy unit in a group at a time in the early part of the battle. Plus the initial enemy forces are quite small, and the reinforcements probably do not use group moves. So I am probably fooling myself into thinking they do not do group moves. I have just tested a rearguard battle and left my units in the middle of the map, and the AI did use group moves.
Field of Glory II Scenario Designer - Age of Belisarius, Rise of Persia, Wolves at the Gate and Swifter than Eagles.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.
Field of Glory II Medieval Scenario Designer.
FOGII TT Mod Creator
Warhammer 40,000: Sanctus Reach Tournament Scenario Designer.