[MOD] Ghosts on the Thrones (v1.3.7)

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kronenblatt
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[MOD] Ghosts on the Thrones (v1.3.7)

Post by kronenblatt » Sat Mar 20, 2021 3:31 pm

This mod combines my three individual mods with a 310 BC start:
  • Winter May or May Not be Coming
    • Instead of harsh weather always occurring every four years, this mod has a random element with a 25% probability of harsh weather occurring a certain year (if not harsh weather the previous year) alternatively 33% probability (if harsh weather the previous year).
    • (Included and integrated into Remote Regions.)
  • Plus some changed, more latinised names of the states.

Zipped files for FoGE containing 310 BCE and 550 BCE available for downloads:
  • v1.3.7 (Remote Regions for human players only) as of May 4, 2021.
Last edited by kronenblatt on Tue May 04, 2021 11:23 am, edited 12 times in total.
Arranging The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), The West is No More (TWiNM), An Empire in Flames (AEiF), Ruin and Conquest of Britain (ExCoB), Vae Victis I and II (VV) as well the Ever-Green League.

SuitedQueens
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Re: [MOD] Ghosts on the Thrones

Post by SuitedQueens » Mon Mar 22, 2021 9:56 am

Does this pack includes x550BCRemoteRegions mod? I assume not, so if I put both Ghost on Thrones and x550Regions mods in the Scenarios folder, will they work properly then?

kronenblatt
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Re: [MOD] Ghosts on the Thrones

Post by kronenblatt » Mon Mar 22, 2021 8:41 pm

SuitedQueens wrote:
Mon Mar 22, 2021 9:56 am
Does this pack includes x550BCRemoteRegions mod? I assume not, so if I put both Ghost on Thrones and x550Regions mods in the Scenarios folder, will they work properly then?
True. It's a 310 BC start for this one.
Arranging The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), The West is No More (TWiNM), An Empire in Flames (AEiF), Ruin and Conquest of Britain (ExCoB), Vae Victis I and II (VV) as well the Ever-Green League.

Krevan
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Re: [MOD] Ghosts on the Thrones (310 BC)

Post by Krevan » Thu Apr 15, 2021 3:27 pm

Hello. Can you tell me if there are mods that make city sieges more realistic? For example, if a city has a non-blocked port, it could be used to deliver food and supplies to the besieged.

kronenblatt
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Re: [MOD] Ghosts on the Thrones (310 BC)

Post by kronenblatt » Fri Apr 23, 2021 6:11 am

Krevan wrote:
Thu Apr 15, 2021 3:27 pm
Hello. Can you tell me if there are mods that make city sieges more realistic? For example, if a city has a non-blocked port, it could be used to deliver food and supplies to the besieged.
Don't know actually, but it's a really good idea. Don't know if it's moddable though.
Arranging The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), The West is No More (TWiNM), An Empire in Flames (AEiF), Ruin and Conquest of Britain (ExCoB), Vae Victis I and II (VV) as well the Ever-Green League.

kronenblatt
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Re: [MOD] Ghosts on the Thrones (310 BC)

Post by kronenblatt » Fri Apr 23, 2021 6:11 am

duplicate.
Last edited by kronenblatt on Tue Apr 27, 2021 7:03 am, edited 1 time in total.
Arranging The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), The West is No More (TWiNM), An Empire in Flames (AEiF), Ruin and Conquest of Britain (ExCoB), Vae Victis I and II (VV) as well the Ever-Green League.

kronenblatt
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Re: [MOD] Ghosts on the Thrones (310 BC)

Post by kronenblatt » Mon Apr 26, 2021 4:41 pm

Pocus wrote:
Mon Apr 26, 2021 7:11 am
Nice to read (except for your work issues!).

I welcome anyone to do mods also, and who knows, people might even have their work included officially! On a personal level, a End of Empire mod would be kinda cool.
Hi Pocus.

I like to do mods, for FoG:Empires too. But I'm having problems to get it to work from 1.3.4 to 1.3.7.0. I've eliminated error message after error message, but now I'm kind of stuck with this one:

Image

Could you please help? EDIT: Got help, many thanks!
Last edited by kronenblatt on Thu Apr 29, 2021 6:37 am, edited 1 time in total.
Arranging The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), The West is No More (TWiNM), An Empire in Flames (AEiF), Ruin and Conquest of Britain (ExCoB), Vae Victis I and II (VV) as well the Ever-Green League.

Pocus
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Re: [MOD] Ghosts on the Thrones (310 BC)

Post by Pocus » Wed Apr 28, 2021 12:56 pm

If you replace your bsf files one by one you'll see the issue is in BattleConnection. You might have made a typo somewhere, or a opening curly bracket has not an equivalent closing one.

I suggest you take your previous file version of this file (you do incremental backups, right? :D ) and compare them using a free utility like WinMerge, check the differences and see where you mistyped something.

You'll find bugs much more easily if you progress incrementally, as it reduces the amount of changes to check. Always have several versions stored as backup and compare to previous one, or previous-previous one. That's basically what I do on my side using other tools.
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

kronenblatt
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Re: [MOD] Ghosts on the Thrones (310 BC)

Post by kronenblatt » Wed Apr 28, 2021 1:34 pm

Pocus wrote:
Wed Apr 28, 2021 12:56 pm
If you replace your bsf files one by one you'll see the issue is in BattleConnection. You might have made a typo somewhere, or a opening curly bracket has not an equivalent closing one.

I suggest you take your previous file version of this file (you do incremental backups, right? :D ) and compare them using a free utility like WinMerge, check the differences and see where you mistyped something.

You'll find bugs much more easily if you progress incrementally, as it reduces the amount of changes to check. Always have several versions stored as backup and compare to previous one, or previous-previous one. That's basically what I do on my side using other tools.
Ah, thanks. So that's the typical error message for those sloppy errors.

I'll have a another look. I have been progressing incrementally as you say, but with the base from the 1.3.7 files and then added my modded parts one by one. But will go back step by step and look at where I made the error. Thanks, Pocus!

EDIT: True, the very annoying bug in BattleConnection was one instance with only one / pasted, whereas at least two // seem needed to comment out scripts, etc. Very sloppy by me. And if I look at the error message afterwards now, it's kind of obvious that the problem is... :)

Image
Arranging The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), The West is No More (TWiNM), An Empire in Flames (AEiF), Ruin and Conquest of Britain (ExCoB), Vae Victis I and II (VV) as well the Ever-Green League.

kronenblatt
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Re: [MOD] Ghosts on the Thrones (v1.3.7)

Post by kronenblatt » Thu Apr 29, 2021 6:46 am

Ghosts on the Thrones mods for 310 BCE and 550 BCE are now updated for FoGE v1.3.7 and available for download at the end of the first post in this thread.
Arranging The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), The West is No More (TWiNM), An Empire in Flames (AEiF), Ruin and Conquest of Britain (ExCoB), Vae Victis I and II (VV) as well the Ever-Green League.

Pocus
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Re: [MOD] Ghosts on the Thrones (v1.3.7)

Post by Pocus » Thu Apr 29, 2021 7:37 am

I missed the single reported / too in the message :D

Good to see you are back on track
AGEOD Team - Makers of Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.

kronenblatt
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Re: [MOD] Ghosts on the Thrones (v1.3.7)

Post by kronenblatt » Sat May 01, 2021 4:29 pm

Ghosts on the Thrones mods for 310 BCE and 550 BCE (for FoGE v1.3.7) with the new Remote Regions modifiers also taking terrain, coasts, and rivers into account are now updated and available for download at the end of the first post in this thread.
Arranging The Year of Many Emperors (TYME), Dividing the Spoils (DiSp), The West is No More (TWiNM), An Empire in Flames (AEiF), Ruin and Conquest of Britain (ExCoB), Vae Victis I and II (VV) as well the Ever-Green League.

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