Can we mod the province conquering mechanics?

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moose99
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Wed Jun 07, 2017 11:07 am

Can we mod the province conquering mechanics?

Post by moose99 » Sun Aug 11, 2019 8:20 am

Hi

I am enjoying the game very much - its nice to play something with a different take on my favorite gaming period.
I do not, however, like the way province ownership is forced on you as you move around the map, though.
The possibility of abandoning a newly conquered province is nice - but I would like it to be free instead of incuring (sometimes hefty) penalties.
Or perhaps add some other mechanics to it - like being able to set your army to an "Expedition" mode that will prevent it from conquering land.
Is it possible to mod this feature in the game - or are game mechanics like this closed off for modders?

Femto
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Mon Dec 31, 2018 7:59 am

Re: Can we mod the province conquering mechanics?

Post by Femto » Sun Aug 11, 2019 6:59 pm

Abandonment issues... Yes, that can be remedied.

Disable line 7590 to 7597 of Region.bsf. This enables you to abandon any region even your capital.
Also disable line 4085 of Faction.bsf. This nullifies the aging penalty.

Disabling a line can be done by entering // at the beginning. In case of Faction.bsf, the line 4085 is like:

// Faction_Government_ChgAge(ownerID, Region_Population_Count(regionID)); // Penalty

moose99
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 3
Joined: Wed Jun 07, 2017 11:07 am

Re: Can we mod the province conquering mechanics?

Post by moose99 » Mon Aug 12, 2019 6:28 pm

Hi

Thanks for the answer - that works beautifully!
With a couple of house-rules everything will be fine like this.

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