Coop AAR: Germanic Tribes vs Rome

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milspec
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Coop AAR: Germanic Tribes vs Rome

Post by milspec »

Four humans are playing coop versus the AI. We are Germanic barbarian tribes, united in our goal to sack Rome. Belgae, who will have to fight off their Celtic competitors. Cheruscii, famous for a future win over the Roman legions in the forests. Rhaeti, fighting to hold the alps which will be our eventual path to Rome. And the Gothones, clumped beyond the Vistula, hording their amber.

Its 301 BC, turn 10, and we are each carving out the neighboring regions. Belgae is eyeing the lands of Parisii and may make a move. Cheruscii is slowly consolidating the province, trying to avoid dissent. Rhaeti is pressing on through the storms that close the mountains and make it hard to feed troops. And the Gothones are licking their wounds after an unexpected early defeat at the hands of the independent Germanic tribes, slowly rebuilding their strength.

Will we survive to organize ourselves and raise an army that can take on Rome?

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Gray Fox
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Re: Coop AAR: Germanic Tribes vs Rome

Post by Gray Fox »

In SP, one faction is enough to conquer Rome. I hope that the AI Rome gives you a worthy opponent. Be aware that another AI faction may win the game while you're focused on Rome. Good luck!
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Pocus
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Re: Coop AAR: Germanic Tribes vs Rome

Post by Pocus »

Is it competitive cooperation? i.e. prohibited to DOW, but first to take Latium wins? Might be fun as risks will have to be taken...
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milspec
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Re: Coop AAR: Germanic Tribes vs Rome

Post by milspec »

Second update. Turn 20, 290 BCE.

Some of the allies are doing well. Belgae (blue-grey) defeated the Parisii and absorbed them. Gothones (light green) staved off civil war and is expanding again slowly, but are mindful of the decay that is taking root in the leadership (“old” plus 4 more decay tokens).

Rhaeti (dark green) is struggling with low manpower, the scare food in the mountains makes them jealous of their low-land cousins. They joined Cheruscii (brown) in a defensive war against the Marcomani (pink). The allies took land easily, and prepared to invade the enemy’s capital.

Alas, the legendary general Finn of the Marcomani was victorious in both battles. His 2-star rating in defense was enough to repel the equal sized invasion from the Cheruscii (and their 2-star rating on offense), and combined with the defensive terrain bonus meant some of the attacker’s troops died while the defender survived intact. This was a ill tiding for the second wave of attack from Rhaeti, and their anemic force was decimated.

Both Cheruscii and Rhaeti are pulling back to lick their wounds, a meager peace agreed with the Marcomani … for now.

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milspec
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Re: Coop AAR: Germanic Tribes vs Rome

Post by milspec »

Third Update, Turn 32, 279 BCE.

Decay and decadence are setting in. Gothones slipped into a Decadent tribe, and radically changed their approach. They have disbanded much of the land military, shifted workers into commerce and culture, and are using pirates to raid their neighbors.

Belgae continues their military expansion, taking on Venitii. While initially successful, their troops are whittled down and in a standoff outside of the enemy capital. And decadence is taking hold.

Bohoieme declared war on Rhaeti, taking advantage of the mountain faction’s small military. The allies sprung into action, with Rhaeti and Cheruscii each taking lightly defended regions. However, the addition of new, unhappy lands is causing Rhaeti’s decadence to mount, and their ruler is considering internal changes.

Cheruscii initially took lands from Boho, but has changed course. They asked for peace, even offering to give back a Bohemian region taken long ago. Cheruscii is conscious of the decay settling in to his allies, and wants to focus inwardly and see if their faction can climb to glory.

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Last edited by milspec on Tue Nov 23, 2021 11:20 pm, edited 3 times in total.
milspec
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Re: Coop AAR: Germanic Tribes vs Rome

Post by milspec »

Pocus wrote: Tue Nov 23, 2021 10:22 am Is it competitive cooperation? i.e. prohibited to DOW, but first to take Latium wins? Might be fun as risks will have to be taken...
Right now none of us are strong enough to compete against each other. The Germanic tribe who actually sacks Rome will get extra glory. :-)
milspec
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Re: Coop AAR: Germanic Tribes vs Rome

Post by milspec »

Fourth Update, Turn 40, 270 BCE (Harsh Weather)

Civil War has broken out across half of the allies. Gothones government collapsed and rebels took over many regions. This triggered neighboring Bohoiemi to declare war and compound their problems. Gothones had to retreat back to their capital, and they are slowly starting to re-take the province.

Cheruscii government collapsed. A leader, that was loved by the rulers but apparently despised by the people, was “killed and his head placed on a pole by rioting soldiers”. A new leader, who is weak in military and mistrusted, has taken over - triggering half of the regions to rebel. Chruscii had a large army in place, a necessity after many battles with Marcomani, and is slowly re-taking regions from the rebels.

Belgae’s military advance has been halted in the west. They were unable to conquer the Venitii, and have pulled back to their core province and started investing in their government and culture.

Rhaetii has held strong! They shifted some regions and now control two full provinces. They continue to invest in their farmers and their food production, and they are slowly growing. They have also balanced their culture and are starting to slowly advance their society and their government.

That was the roughest 10 years for the alliance. The map shows the political view of the Germanic hordes.

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milspec
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Re: Coop AAR: Germanic Tribes vs Rome

Post by milspec »

Fifth and Final Update (for now), Turn 62, 249 BCE

The alliance has crumbled. The tribes are weak and will never compete with Rome. However, we will rise again! Here is the status, learnings, then next steps.

Gothones was plagued by poor lands and poor health. In the last decade they have been ravaged by plague and pestilence. The leaders, desperately afraid of cultural decay, were not growing the food supply. They managed to survive a few internal and external threats, and re-formed and held onto their four core regions, but their military was too weak to expand.

Rhaeti suffered from violent neighbors and a weak military, hampered by the poor conditions in their mountain regions. In the final few years, they had a revolt and then were invaded by three different opponents, losing their capital. The primary issue was not enough commerce to support sufficient troops to defend their two provinces. They had a glory period of about two decades, but within a few more years will be vanquished.

Cheruscii had rebuilt from three internal revolts, which whittled their lands from from 15 regions to 3. They slowly re-conquered their old lands, and are just now able to provide positive commerce and culture from regional buildings. They are successful growing their population and industry, and have maintained a large military force. However, Marcomani, holding the richest region in the Germanic lands, was never conquered, and they spilled out and attacked Rhaeti from the north. Cheruscii can maintain their own lands, but do not have the will to fight their neighbor’s battles.

Belgea prospered! Their rich and fertile lands sustained a growing population and a large military. They conquered a few neighbors and took their regions. However, their aggression has put them into a state of constant war with their opponents, slowly trading regions back and forth, and its having long-term consequences on their culture and the stability of their government.

In the end, all factions decayed to Decadent. This was due to the inexperience of the four human players more than anything else. We misunderstood the rules and thought decaying below Decadent would kill the faction. It does not! The faction merely decays down to Stable, which is actually an improvement (with fewer penalties). The impact is that 20+ turns were spent desperately putting all workers on culture, and not growing or building infrastructure, while the opposing factions grew stronger. We now understand how it works - its OK to decay below Decadent.

Here is the final map. Note how small Gothones continues to be, and that half of Rheati’s old lands are occupied.

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Population is a good measure of progress. A small population produces less of everything. Here is the allies progress over time:

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Adding Rome to see the difference:

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Likewise, land military power of the Allies:

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Adding Rome:

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We restarted a new game! Same 4 players co-op versus Rome. We swapped around a few factions, for example someone will play Bohoieme instead of Gothones. I will continue the second version of this story after we play the opening turns.
Pocus
Ageod
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Re: Coop AAR: Germanic Tribes vs Rome

Post by Pocus »

Very interesting. Year 44 has really been the annus horribilis for the Cheruscii, regions wise. I would tend to think that the main error was not enough consolidation and too much "let's paint the map fast".

If you make the move from decadent to stable, you get a civil war though!
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Hyding
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Re: Coop AAR: Germanic Tribes vs Rome

Post by Hyding »

Thanks for the AAR....appreciate the trouble you all went to.

Interesting to see cooperative play.
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