ICBM - v1.0.3

The game that will "ruin friendships", ICBM allows up to 8 players to engage in total nuclear war. The winner shall be the one who lost the least.
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ledrobi
Slitherine
Slitherine
Posts: 128
Joined: Thu Nov 07, 2019 9:03 am

ICBM - v1.0.3

Post by ledrobi »

We've released a new patch for ICBM.

Check out the full changelog.

- Now the game checks if the new patch is available
- Fixed the sporadic crash with removing players from lobby
- Added the in-game mod management
- Fixed the HealthBar overflowing the UI is set to more than 100%
- AWACS aircrafts now start returning home a little earlier for the safer return
- Increased the cost of MIRVs
- Reduced the cost of Heavy Missiles
- Increased the cost of SSBN
- Increased the cost of ALBM
- Increased the cost of Stealth
- Added the possibility to have more than 4 weapon types per unit type
- Low-tier SAMs now fire twice less missiles
- Supported several weapon configs for naval types and satellites
- Supported incomplete non-default weapon configs
- Added a property to weapon config that disables showing them when incomplete
- Showing the server version info in the lobby list if differs from the current version
- Statistics screen now shows also the combined alliance score
- Fixed the rare error that might lead to fatal exit with "Image not found" message
- Returned the "SAVE" button to the save menu
- Added the "REFRESH" button to the lobby search screen
- Added the helper that shows one needs to do LEFT click when he wants to attack/follow/launch
- Missiles can now be damaged and destroyed by the nuclear blast
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