ICBM - v1.0.7 update

The game that will "ruin friendships", ICBM allows up to 8 players to engage in total nuclear war. The winner shall be the one who lost the least.
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ledrobi
Slitherine
Slitherine
Posts: 128
Joined: Thu Nov 07, 2019 9:03 am

ICBM - v1.0.7 update

Post by ledrobi »

We're releasing a new update for ICBM.

Check out the full changelog:

1.0.7
+ Significantly improved the map loading time
+ Added support for the high-resolution map textures (up to 128K resolution)
+ Added support for the "regional maps", including camera restrictions
+ Added the "Shore" AI placement type
* Fixed the visibility problems with AWACS aircraft
+ Added the support for high-precision pathfinding maps
* CanAccessGlobalStorage property now functions, it is default for all Ground unit types
+ Added ResupplyRange unit property, that allows units to give access to global supplies to other units
+ Now the scrolling speed can be configured separately by mods for the main scrollers. Use AdditionalElements.txt, after the elements themselves, you can place the keyword "Scroller " followed by one of the following ID: TechTree, AvailableUnits, ConstructionUnits, ConstructionQueue, InfoPanel, General; then followed by the floating point multiplier to increase or reduce the default scrolling speed.
+ Added "CanRetarget" property to missiles (No by default) - meaning the missile can select a new target when the original is destroyed
+ Improved characteristics of SAMs and Mobile SAMs
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