Warhammer 40,000: Armageddon Update to 1.04!

Forum for the strategy game set during the 2nd War for Armageddon.

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Daniele
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Warhammer 40,000: Armageddon Update to 1.04!

Post by Daniele »

Hi everyone,

the patch is now available via the update button in game. The full change log is below.

1.04
New features:
- Added Window mode. Check "Windowed" in game options. You can now size game window, move it around the screen and even stretch across several monitors. Uncheck this option to return to normal mode.
- Added Fullscreen mode. Press Space to toggle UI panels over tactical map on and off.
- Unit list is now sorted by core/aux and then by class
- Added stats comparision in Purchase screen: better stats in the second column are marked green, worse values red. When there is no clear advantage (e. g. 1-2 vs. 2-3 range), no marking is used.
- Improvements in MP interface:
▪ private challenges are listed after public ones
▪ all lists can be sorted by any column by clicking its header
- Replay opponent's turn option in Multiplayer should work now (new games only)
- Added new audio to the game:
▪ Briefing music
▪ Environment sounds during each mission (volume of this sound track can be changed separately from all the rest using Environment slider in game options)
▪ Victory/defeat music
▪ New turn sounds
▪ Button press sounds
- Improved damage indication: during combat, both inflicted damage (white number) and killed strength (red number with skull) are shown, for each weapon individually.
- Improved death sequence: when a unit perishes, it fades out slowly instead of disappearing, and death sound effect is played.
- Improved AI turn presentation:
▪ Map no longer jumps around
▪ Enemy units appear when they move out of fog of war, not in advance
▪ Flags change when they are captured
▪ Morale changes after combat which affected it
▪ Other minor tweaks to make AI turn easier to observe
- Combat animation speed can be changed in game options using Combat Speed slider

EDIT: Additional changes of 1.04:

Unit Balance Changes:
Imperial units:

▪ Price of all Macharius tanks has been reduced by approximately 100 each

Space Marine units:
▪ Salamander Firedrake squad size reduced from 20 to 15. Hit point rating increased from 2 to 3
▪ Salamander Stalker, Hunter, Razorback with Heavy Bolter, Razorback with Lascannon, and Whirlwind tanks all given the support trait and price reductions.
▪ Salamander Vindicator vehicles defense raised slightly
▪ Hit point rating of all Salamander vehicles that are not land raiders reduced from 5 to 4
▪ Salamander Thunderfire cannon given the support trait
▪ Salamander Land raider transport reduced in price to 300
▪ Sanguinary Cost price increased by 200 to 760

Ork units:
▪ The following Ork units have gained the leadership trait: Nobz, Weirdboyz, and all Squiggoth beasts
▪ Normal Squiggoth movement speed increased to 4
▪ Price of Mega Armored Nobz increased from 250 to 450 and spotting reduced from 3 to 2
▪ Price of Nobz increased from 125 to 175
▪ Goff Klawstompa reduced in price from 1400 to 1100

Weapon file changes:
▪ Multi-Melta Power increased to 60
▪ Icarus Stormcannon Array and Skyspear Missile Launcher weapons completely reworked
▪ Icarus is now a very high rate of fire (6) no penetration (0) support weapon that has significant range penalties (-20% per hex)
▪ Skyspear is now a low rate of fire (1) high penetration (50) support weapon that has no range penalties when firing across multiple hexes.
▪ Whirlwind missile penetration increased to 20
▪ Accuracy rating for Heavy Stubber weapons raised from 50% to 75%
▪ Punisher gatling cannon increased from 6 to 8 rate of fire
▪ Heavy Flamers now have the Siege trait.
▪ Increased Rate of Fire for Stormbolter weapon

Other Changes:
▪ Ogryn and Ogryn Veteran units are now available for use in the campaign, multiplayer scenarios, and solo play scenarios!

Additional Changes:
▪ Fixed an issue where Side 2 unit availability was not properly registered to the associated file for all multiplayer maps.
reddog000
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Re: Warhammer 40,000: Armageddon Update to 1.04!

Post by reddog000 »

Awesome! Thanks for the update LiarFox....totally digging this game! Keep on making it better...PLEASE!!! lol :)
FroBodine
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Re: Warhammer 40,000: Armageddon Update to 1.04!

Post by FroBodine »

Excellent list of changes. Thank you very much for this new update!

Do you plan on fixing scouts, so they can do double-moves, like in the Panzer Corps series? This is what scouts are good for, after all.
Micha63
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Re: Warhammer 40,000: Armageddon Update to 1.04!

Post by Micha63 »

Thank you for the update.
Shrike
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Re: Warhammer 40,000: Armageddon Update to 1.04!

Post by Shrike »

Hah! You left out that the Ogryns are in now. Thanks for the update :-)
Kerensky
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Re: Warhammer 40,000: Armageddon Update to 1.04!

Post by Kerensky »

Shrike wrote:Hah! You left out that the Ogryns are in now. Thanks for the update :-)
On it! ;)
FroBodine
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Re: Warhammer 40,000: Armageddon Update to 1.04!

Post by FroBodine »

Now THAT'S a big set of updates! Well done! Much more stuff than originally noted. Wow!
Bersercker
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Re: Warhammer 40,000: Armageddon Update to 1.04!

Post by Bersercker »

Nice patch. I fear mega armored nobz were nerfed too much though. They definitely not strong enough to take on 5 imperial guardsmen squads or two tactical marines squads, in areas with lots of cover and if enemy is out of morale maybe... Btw on wierdboyz, i don't think they are available for purchase on any of the multiplayer maps that i played, is it intended?

Also, gretchins on a battlewagon with suppa kanon seem to be better than trucks with suppa kanons while they cost less. I'm not sure thats how it should be. :)

Hope for more buffs on underpowered units in the future. Especially ork ones, since imperium at least can use some of the vehicles and most of the infantry, while orks usually have to rely on infantry only(shootas and bustas mostly).
vadersson
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Re: Warhammer 40,000: Armageddon Update to 1.04!

Post by vadersson »

Ah so much goodness. I so love this game.

Now about adding the Tau...

;)

Thanks,
Duncan
The Warhammer 40K games all need more T'au Empire units.
vazqez
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Re: Warhammer 40,000: Armageddon Update to 1.04!

Post by vazqez »

Greetings and thanks for the new patch 1.04, it is amazing!

I am currently preparing a music mode for the game but I do not know how to open format "Binka" in folder: Audio / Music / *.binka

Thank you for any advice :)
Howard7x1
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Re: Warhammer 40,000: Armageddon Update to 1.04!

Post by Howard7x1 »

Loving the game.

At the end of the patch announcement, you mentioned new campaign DLC this Tuesday.....
Any news what this may be? :-)
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