Horst wrote:Crete:
That Seafire Mk.XV (10/44) is a bit too mean. Enemy carriers aren’t important there anyway. After Kriegsmarine update, some Brit units should be exchanged then.
A couple of too-early Brit Battle destroyers again.
I must have missed placing these Italian ships at beginning from my reserve list. Better place them right from start before you forget them. These weren’t that critical anyway.
Combat was basically over on turn 11-12 while capturing Iraklion taking a bit longer afterwards, what didn’t give much reason left to play until turn 48. Map felt like Denmark with many turns but not enough action. I was glad to carry on asap with a train load of requisition points.
What I liked was that laying sea mines by strat-bombers was actually useful on the left. I’ve never had any use for that feature before. The plenty events with historic pictures were very welcome too. I miss such in most other scenarios.
Minsk: was a walk in the park. It was finally much easier to cut off supplies from the enemy than before. It looked and behaved strange with those passive, 100%-efficiency planes in the air that could damage my own surprising aircrafts. I would rather have seen these planes in hangars at beginning in passive mode for the few turns. This would feel more plausible to strafe the filled hangars until left-over damaged units manage to take off.
Smolensk: I like that improvised Wurfrahmen 40 (wrong spelling there: Wurhframen). We start missing more and more units that haven’t be added to the game yet.
Nice to see some point rewards again at least for primary objectives. Getting tired of reading <no special reward for this objective>.
About scenarios in general: the secondary objectives have rarely any importance since France somehow as you usually don’t get any reward like in Poland where you could earn commanders or bonus points en masse. Okay, it was a bit exaggerated in Poland but still entertaining. Now, finishing the primaries quickly has become rather more rewarding as you save more requisition points if you avoid as much combat as possible. At moment, secondaries are only useful as info how many enemy unit types are around. Draw, minor or major victory – all the same now. Boring.
Gaining at least some requisition points for secondaries would motivate more doing them.
It was also always fun and challenging to discover and hunt for the secret units on certain maps in PC. This is totally missing here. No one really bothers much about purchasing Beutepanzer spec units, but they are always neat to earn during a mission. Even if you don’t need them later, you can always sell them for a little cash afterwards. A cool prototype unit from the near future is always exciting too.
No one really needs a 1:1 copy of the PC campaigns. Changing something for the better is always welcome. What the scenarios often need are events, preferably with a picture, during the mission. This entertains well even if it is just a warning of an incoming attack here and there.
I’m curious if it is possible to also make the briefing officer portraits show up below as event notifications instead of the mandatory picture-boxes in the middle. Some communications from your superior could give scenarios a lot more flair. Such communications could also be a distress call from some allied units that require rescue.
The major advantage what OOB has over PC is that you can add AI controlled allied teams. It would we a waste not to use such great feature more often. Yes, it requires more work, but I love AI-controlled allies.
Crete: Any's request finally made Crete too easy
I need to revisit this scenario sometime. The RAF substitutes will be fixed when Kriegsmarine arrives, there are a number of new units there.
Minsk: I have been unable to keep the Soviet air units in their hangars, neither Idle or Static AI order works. I don't mind this scenario being easy, it is the first one against the Soviets which were caught with their pants down.
Scenarios general: There is only so many variations in objectives you can create for land scenarios. Have you counted the number of scenarios...? War was usually more of the same anyway. The project is a conversion of the PzC campaigns, so I'd like to keep them as close as possible. Due to the different game mechanisms there are a number of differences anyway. There are about 20-30 AI controlled teams in these scenarios...