Erik's Campaigns

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tempaccount
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Re: Erik's Campaigns

Post by tempaccount » Sat Apr 15, 2017 1:18 am

Hi Erik,
Thank you so much for this beautiful campaign. :D
I am having lots of fun playing it. :)
I have a question though and one point of feedback. :wink:
Does achieving major victories instead of minor victories have any impact on other scenarios? :o
Because unlike the vanilla blitzkrieg campaign, there is no indication with red and black pins, right?
I just completed the Leningrad map and due to script failure, my completion of all the secondary objectives was not registered :(

Talking about event outcomes, due to some reason the last lines of the event outcomes text of the first couple of missions did not fit into the box and were thus unreadable :(
Thanks for the effort,
Looking forward to experiencing your changes post-kriegsmarine :)
Tim

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Sat Apr 15, 2017 9:15 am

tempaccount wrote:Hi Erik,
Thank you so much for this beautiful campaign. :D
I am having lots of fun playing it. :)
I have a question though and one point of feedback. :wink:
Does achieving major victories instead of minor victories have any impact on other scenarios? :o
Because unlike the vanilla blitzkrieg campaign, there is no indication with red and black pins, right?
I just completed the Leningrad map and due to script failure, my completion of all the secondary objectives was not registered :(

Talking about event outcomes, due to some reason the last lines of the event outcomes text of the first couple of missions did not fit into the box and were thus unreadable :(
Thanks for the effort,
Looking forward to experiencing your changes post-kriegsmarine :)
Tim
Thanks
Most of the time major/minor victory does not matter. But there may one or two times that the level of victory will lead you to different next scenarios.
Don't know what you mean by red/black pins, the flag icons on the strategic map?
Leningrad has been updated re the sec objs. The campaign link will be updated after Kriegsmarine has launched.

Horst
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Re: Erik's Campaigns

Post by Horst » Sun Apr 16, 2017 10:32 am

I think tempaccount means the pins for the campaign variables, that there are none used for the PC campaigns, so secondary objectives don't really matter for future scenarios.
IMO that's maybe something for the far future should there be any desire to improve the campaigns. Making all triggers generally work is more important at first.

uzbek2012
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Re: Erik's Campaigns

Post by uzbek2012 » Fri Apr 21, 2017 11:32 pm

Erik wrote:
Erik wrote:
coolhandlewke wrote:erik am i doing something wrong with the latest version of burma? i can't assign the pilot commanders. i feel like i've tried everything. they are stuck there, blocking the right side of my screen. my thinking is they are all imperial japan (red sun on solid white background) and my planes are all the other flag (red sun with white rays). anything i can do? thanks
I'll check the scenario
You were correct, the Jap air commanders were linked to the wrong faction.
Sorry about the inconvenience.

Fixed here:
http://www.slitherine.com/forum/viewtop ... &start=340

Tell the author this is the latest version of your company New Britain 1943-44 adapted patch to 3.3.6 !?
Image

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Sat Apr 22, 2017 9:39 am

uzbek2012

I don't understand your post. And it is not my company :D All my work is free player-made, custom stuff.

Erik2
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Blitzkrieg 41-42 updated to 1.8

Post by Erik2 » Sat Apr 22, 2017 11:08 am

Added experience to AI units and friendly aux units.
Added basic specializations to the AI-controlled factions; Tank School, Flight School, Naval Academy.
Implemented various player-suggested improvements to specific scenarios (hi Andy :wink: )

Replaced the large Crete scenario with 3 smaller ones from each area; Maleme, Rethimnon and Iraklio.
The player can select which of the scenarios to play. If you want to play all you need to create a save that allow you to go back and pick another scenario.

Link:
https://dl.dropboxusercontent.com/u/168 ... 2E_1.8.zip

Erik2
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Blitzkrieg 39-40 updated to 4.1

Post by Erik2 » Sat Apr 22, 2017 11:30 am

Added experience to AI units and friendly aux units.
Added basic specializations to the AI-controlled factions; Tank School, Flight School, Naval Academy.
Various improvements to individual scenarios.

Replaced the large Norway scenario with selectable smaller ones; Narvik, Trondheim, Bergen.
I plan to add two more to this selection;Oslo and Sola-Kristiansand. The Oslo scenario is finished, but it generates an out-of-memory exception after loading. The devs are on the case.

Link:
https://dl.dropboxusercontent.com/u/168 ... 40_4.1.zip

Fabio3110
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Re: Erik's Campaigns

Post by Fabio3110 » Sat Apr 22, 2017 1:13 pm

I have a problem at the Bergen scenario. After 14 turns i decided to use the #orbitalcommand cheat because i just couldn't find the last 2 remaining Norwegian ships. I then found out that they were at the top of the map (Hersvik) doing nothing but using sonar. This makes it almost impossible to get to them in time and also takover bergen. :(

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Sat Apr 22, 2017 2:14 pm

Fabio3110

I'll check the ships in the Bergen scenario. Thanks for reporting.

Edit: Gave the ships orders to move south.
You can use the same link.

bru888
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Re: Erik's Campaigns

Post by bru888 » Sat Apr 22, 2017 10:07 pm

The good news implied in these last few posts is that 3.3.2 - 3.3.6 does not appear to have knocked your work for a loop. At least not what we have seen so far.
- Bru

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Sun Apr 23, 2017 10:51 am

I had some problems with an old Pacific scenario where the deployment hexes wouldn't work for naval units. Fixed it by replacing them.
The odd thing was that the scenario worked for adherbal.
Other than that, it's been smooth sailing. I like the new auto-update feature, it is so much easier for the devs to roll out new patches.

Fabio3110
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Re: Erik's Campaigns

Post by Fabio3110 » Mon Apr 24, 2017 10:41 am

Erik wrote:Fabio3110

I'll check the ships in the Bergen scenario. Thanks for reporting.

Edit: Gave the ships orders to move south.
You can use the same link.
Well, it seems the orders were not the problem...
The two ships (Troll and SnØgg) still get stuck at Hardbakke.

Erik2
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Sea Lion updated to 2.0

Post by Erik2 » Mon Apr 24, 2017 5:10 pm

Complete overhaul of scenarios and campaign.
Campaign three with selectable scenarios leading into different branches. You should probably make a manual save after the Eagle Attack scenario to easily get back and try a different branch.
Added experience to AI units and friendly aux units.
Added basic specializations to the AI-controlled factions; Tank School, Flight School, Naval Academy.

Link:
https://dl.dropboxusercontent.com/u/168 ... on_2.0.zip

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Mon Apr 24, 2017 5:17 pm

Fabio3110 wrote:
Erik wrote:Fabio3110

I'll check the ships in the Bergen scenario. Thanks for reporting.

Edit: Gave the ships orders to move south.
You can use the same link.
Well, it seems the orders were not the problem...
The two ships (Troll and SnØgg) still get stuck at Hardbakke.
You mean they run into the little fjord and get stuck?
That is odd since the movement order should take them further south at least 10 hexes to the west.

I have moved the start positions further south. They should not run aground now.

Link:
https://dl.dropboxusercontent.com/u/168 ... 40_4.2.zip

uzbek2012
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Re: Sea Lion updated to 2.0

Post by uzbek2012 » Mon Apr 24, 2017 9:36 pm

Erik wrote:Complete overhaul of scenarios and campaign.
Campaign three with selectable scenarios leading into different branches. You should probably make a manual save after the Eagle Attack scenario to easily get back and try a different branch.
Added experience to AI units and friendly aux units.
Added basic specializations to the AI-controlled factions; Tank School, Flight School, Naval Academy.

Link:
https://dl.dropboxusercontent.com/u/168 ... on_2.0.zip

How and where exactly to install these scripts ? To folder Mods or Scenarios !?

Image

Or even that is best done through a program JSGME ?

terminator
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Re: Erik's Campaigns

Post by terminator » Tue Apr 25, 2017 6:15 am

Hi Erik,
In first, great work for the whole campaign.
Having played the first scenario POZNAN , I have many questions :
- (1) Which is the interest in having Exit Hex (Allow Redeploy) in this first scenario ?
- (2) At the beginning of the scenario, the fighter near the city of Nowy Tomysl is visible. By moving it a little farther, its position will not be visible any more.
- (3) The Polish Tactical Bomber PZL P.23B Karas near Poznan disappeared.
- (4) A Polish Cavalry near Kalisz disappeared.
- (5) Why there are Hangars on every Airfield in the editor which do not appear by playing ?

(3) & (4) I think that there is not enough units in this scenario in a general way. The interest of the original scenario was to face the Polish cavalry and aviation.
Poznan(1b).jpg
Poznan(1b).jpg (237.55 KiB) Viewed 3660 times
I still have other questions about the AI, objectives , supply...

Erik2
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Re: Erik's Campaigns

Post by Erik2 » Tue Apr 25, 2017 11:20 am

1) One player (horst?) asked if there could be German exit/entry-locations in each scenario.
2) Done
3) Added
4) Added
5) The Hangars in the editor is normally used for putting air units in their hangars. Empty hangars are removed by the game at the start of the scenario.
I usually place hangars on all airfields just to make them more visible in the editor. Sometimes I name them so that it is easy to see where air units in the force list are stationed.

Campaign updated.
https://dl.dropboxusercontent.com/u/168 ... 40_4.3.zip

Erik2
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Blitzkrieg 39-40 updated to 4.3

Post by Erik2 » Tue Apr 25, 2017 11:22 am

Fixed a few minor things in the Poznan scenario.

https://dl.dropboxusercontent.com/u/168 ... 40_4.3.zip

calmhatchery
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Re: Erik's Campaigns

Post by calmhatchery » Tue Apr 25, 2017 1:13 pm

thanks Erik!!!

Horst
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Re: Erik's Campaigns

Post by Horst » Tue Apr 25, 2017 8:01 pm

- (1) Which is the interest in having Exit Hex (Allow Redeploy) in this first scenario ?
The point is to always have a reployment zone where the player can exchange units, like swichting out fighters for bombers.

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