I will make it clearer. Any more posts of this kind of high quality will lead to a ban.
Short enough?
Cheers
Pip
Moderator: Slitherine Core
I will make it clearer. Any more posts of this kind of high quality will lead to a ban.
And why Panzer Corps 2 is meant to be a "normal" game that looks like many others now?Rudankort wrote: ↑Tue Jul 31, 2018 7:05 pmWhy do you think that "comic" style would work better for Panzer Corps 2?kondi754 wrote: ↑Tue Jul 31, 2018 3:39 pm Honestly, I was hoping that the visual design would be, for example, a 3D terrain maps stylized to old operational / staff maps from the Second World War period, while the models of units and equipment which would appear on these maps will be a bit "comic" style - combining Battle Academy units with the climate of Heroes of Normandy ...
Simply because all "Panzer" games in the past used realistic/serious style. If you make a radical style change in the sequel, there must be some reason for this.
I think, they look every bit as realistic as their relatively low resolution allows.
Okay.
rubyjuno wrote: ↑Mon Jul 30, 2018 10:25 am Same here, mid-fifties now and I'm having to consider trading in my 14" 1920 x 1080 laptop for something bigger as despite its beautiful screen those unit strength numbers are getting a little difficult to see sometimes. I guess there are quite a few of us Panzer Corps/Panzer General veterans who are old-timers
We are considering a scoring system with the option to upload your score to the server, but there are several things to figure out regarding the server and protocol.
Thanks for clarification. In my desire to show more of the map, I'm afraid I did not do our units justice. Here is an example of how units look more zoomed in. This is actually a pretty extreme zoom level, so I'm not sure we'll use it in the game, but it should give some idea regarding the models.Uhu wrote: ↑Wed Aug 01, 2018 6:12 pm I understand your point, this is only an alpha stage 2D pic of a 3D graphics, but... I hoped, when you step over to 3D, than units will be much more detailed. I think, Talonsoft's East/West Front is also a good example, to make a more detailed graphics (there with trees/forest) in 2D, while not loosing the overlook. I imagined with a 3D motor, that player can zoom out, where things are not so detailed and fancy, but if I zoom down, than units will very detailed presented, like moving tracks, moving turrets, etc. These tank models on the pic are... low detail level. Also the terrain could be more detailed, while having the good overview - Talonsoft's game could it made, while the units in OOB are more detailed. These two shall be mixed.
This is in the plans.
Well, they looks preaty nice and detalied! OK, than only just the forests, cities, airfields should be more 3D, because they are more plain 2D. It's always a complex issue to show detailed terrain, while having the good overlook, but your team is talented, so...Rudankort wrote: ↑Wed Aug 01, 2018 6:19 pm Thanks for clarification. In my desire to show more of the map, I'm afraid I did not do our units justice. Here is an example of how units look more zoomed in. This is actually a pretty extreme zoom level, so I'm not sure we'll use it in the game, but it should give some idea regarding the models.
Very well!!
Andre73 wrote: ↑Wed Aug 01, 2018 7:28 pm The 3d art of the OOB maps are very good - but needs also more detail and much more different variables. The biggest problem in OOB is: The terrain looks to flat - same also in your Alpha !!! You need a basic 3d terrain relief generator. Look at the map art style of WOT - they use also low poly, limited - but nice produced details - and after the last visuel upgrade it looks photo realistic. Its possibe to produce also a military overview map in the same quality !!!
What we like to see is an real (google earth like !) terrain with real hills and valleys, little streams, rivers, many different bridges, hunderts of different houses, trees and country detail variants.
Units should animated also vertical, vehicles and guns should have animated crewman - but all in the same human scale - not chess figures in your Alpha please.
If you need help - I have all the 3d stuff to support you for an better product.
I'm massively disappointed in that zoomed in screenshot. Not because I hate it, but because I like it and you aren't using it in any promotional reveals of the game and instead hide it away as a forum response instead of a promotional screenshot. As I said in some other thread, show off the 3D in glory, not try to show everything at once when many other aspects of the game clearly aren't ready for it.Rudankort wrote: ↑Wed Aug 01, 2018 6:19 pm Thanks for clarification. In my desire to show more of the map, I'm afraid I did not do our units justice. Here is an example of how units look more zoomed in. This is actually a pretty extreme zoom level, so I'm not sure we'll use it in the game, but it should give some idea regarding the models.
That's incredible. 0.oIainMcNeil wrote: ↑Thu Aug 02, 2018 9:20 am Unfortunately Andre73 turned out to be HBlack with another username and so has been banned again. I think this is the 10th time though I could easily have miscounted.
We're still determining if any other accounts are under his control. It is so very sad that he keeps trying to derail discussions. Anyone who has had the misfortune to deal with him knows he is rude, arrogant, unpleasant, self absorbed and the community is far better of without him and I wish he could take the hint and stay away. He does nothing other than put down other people mods and work and proclaim his work is better and he is better.