Neverdark has been announced!

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AlbertoC
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Neverdark has been announced!

Post by AlbertoC » Mon Mar 04, 2019 5:33 pm

On December 24th 2030 a global blackout occurred. In an instant, the world lost access to electricity, and suddenly so many things that we had taken for granted were gone; the Internet, global communications, electronic devices… all gone.

War emerged as governments fell. Society collapsed upon itself and guns, medicine and food became the new currency. A new world rose from the ashes of the old one, one ruled by bands of raiders, religious cults, bikers gangs, idealistic democratic communes and organisations built around charismatic leaders. Cities became battlegrounds. This is the world of Neverdark!





Real-time simulation strategy gameplay

Neverdark is a pausable real-time strategy game which brings you to a post-apocalyptic world. Following a global blackout, society has collapsed, and it will be your goal to rebuild it.

You lead a group of survivors, and you will need to contend with other factions over the control of the city. Invest resources, expand your influence and take over the city, street by street. Neverdark is as much about politics and social evolution as is about combat.


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Real cities and real maps

In Neverdark you play in a fallen and ruined city; you need to rebuild it, adapt it to new needs and conditions and build a new kind of infrastructure. But you are going to play across real urban maps of existing cities; Paris, New York and Tokyo. You will find yourself leading your people and expanding across familiar streets. Take over existing buildings and repurpose them. Perhaps you might want to use the Louvre Museum as the seat of your Black Market, or it might be a good idea to grow your crops on Rooftop Farms in Brooklyn? It is entirely up to you.


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Political decisions and events

A new type of society has emerged, one without a central government and your goal is to shape it and see it evolve. React to dynamic random events, which force you to make ethical or political decisions. Pass new laws and edicts, adapting to ever-changing conditions. Adopt new policies, and decide what direction your new society will take.


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Tactical combat

One way or another, you need to deal with other groups competing for control of the city. Both you and your enemies have powerful and influential agents at your disposal. You will need to send those specialists across the city to perform political and military tasks. Perhaps sending a Political Agitator in a contested neighbourhood might sway the locals that your cause merits their support? Or perhaps your enemy got there first, and then it might not be a bad idea to send a Sniper to take him out?

Eventually, the streets will run red with blood. Take the fight to the streets, and lead your crews of specialists in exciting turn-based tactical combat missions.

Neverdark is set to release on PC in 2019! Stay tuned, like us on Facebook and wishlist it on Steam to get all the latest news on Neverdark!

AlexDetrojan
Staff Sergeant - StuG IIIF
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Re: Neverdark has been announced!

Post by AlexDetrojan » Mon Mar 04, 2019 7:12 pm

Looks like it has potential. Good job. Some in game footage would be nice.
Cheers
Alex

ringoblood
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Re: Neverdark has been announced!

Post by ringoblood » Wed Mar 06, 2019 3:21 am

I see this working out better in a group multi player setting over a single player game. personally i prefer war gaming games over these type of micro management type of games. I feel there better suited for group play.

13obo
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Re: Neverdark has been announced!

Post by 13obo » Wed Mar 06, 2019 12:53 pm

Will there be a campaign? Or is the plan to have stand alome scenarios? Love me a story on a strategy even if it's just a filler for giving more tasks to the player.

AMG
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Re: Neverdark has been announced!

Post by AMG » Wed Mar 06, 2019 3:57 pm

AlexDetrojan wrote:
Mon Mar 04, 2019 7:12 pm
Looks like it has potential. Good job. Some in game footage would be nice.
Cheers
Alex
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All jokes aside, we're still in pre-alpha/very early alpha, so meaningful gameplay footage is a little ways off. Keep an eye out though, as we will continue to post updates, and maybe start some dev diaries in the coming months.
ringoblood wrote:
Wed Mar 06, 2019 3:21 am
I see this working out better in a group multi player setting over a single player game. personally i prefer war gaming games over these type of micro management type of games. I feel there better suited for group play.
I see where you're coming from, and agree a coop play would be cool. This is a possibility, but it'll likely be added post release. In regards to the gameplay, it's not really a micromanagement game. The strategy layer has similarities to Civ, in terms of resource gathering, diplomacy, events etc. The combat layer adds a more unique battle system though (taking inspiration from x-com).
13obo wrote:
Wed Mar 06, 2019 12:53 pm
Will there be a campaign? Or is the plan to have stand alome scenarios? Love me a story on a strategy even if it's just a filler for giving more tasks to the player.
There won't be a campaign in the traditional sense, but there will be a progressible map/world for you to work through and conquer. More details on this are to come, stay tuned!

AlexDetrojan
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 276
Joined: Tue Oct 17, 2017 2:48 pm

Re: Neverdark has been announced!

Post by AlexDetrojan » Thu Mar 07, 2019 3:40 am

Good news. If you have diplomacy as you say, as a bit of advice, make the diplomacy as deep as your resources, time and programming allow. Deep diplomacy add a tremendous amount of depth to a game like this without detracting from core game design philosophy. Imho.
Cheers
Alex

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