Bug reporting

Post Reply
manickennel
Slitherine
Slitherine
Posts: 164
Joined: Tue Nov 26, 2019 2:34 pm

Bug reporting

Post by manickennel »

Welcome to the 1.5.24 open beta of Field of Glory II and thanks very much for taking a look at this latest build. With changes to ZOC and evades, we are especially interested to hear of any issues with these areas, and of any issues with army lists or Epic Battles where the new units (see below) should have been substituted for the old but have not been. But please post any and all issues in here, ideally with screeenshots, and we will do our utmost to get to the bottom of things. We look forward to hearing from you all!
Senior Producer of FOG Kingdoms, Scramble, Stargate, Broken Arrow and Ancient Arenas: Chariots
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28047
Joined: Sun Dec 04, 2005 6:25 pm

Re: Bug reporting

Post by rbodleyscott »

Full Changelog here:

Version 1.5.24 Open Beta Changelog

Gameplay:
o If a unit is affected by more than one enemy ZOC, movement options will be now be restricted by all of these, rather than by only one of them as previously.
o Units that evade (from a pursuit charge) in their own turn (before the End Turn button is hit) can now evade again if charged in the enemy turn. Note that this does not apply to evades from pursuit charges that occur in the automated phase after the End Turn button is hit, as that counts as part of the ensuing turn. In the latter case, the unit cannot evade again if charged in the enemy turn.

Units:
o Our grateful thanks go to Paul Adaway, author of TT Mod, for permission to use units from TT mod in the main game, and Stephen Hales of Little Big Men Studios for permission to use his shield pattern designs in TT Mod units. https://www.littlebigmenstudios.com/
o Additional Ancient Spanish units from TT Mod added: Noble Cavalry, Light Horse, Celtiberian Warband, Caetrati, Lusitanian Heavy Caetrati.
o Additional Light Javelin Horse units from TT Mod added: Early Greek, Later Greek (Tarantine), Iranian, Late Roman, Early Thracian, Later Thracian, Lydian.

Army Lists:
o Ancient Spanish list divided into Iberian, Celtiberian and Lusitanian lists, using new units from TT Mod. Sertorian list also updated.
o TT Mod Light Javelin Horse models (see above) replace the previous models in the appropriate army lists.
o Pyrrhic list divided into 280-275 and 274-272 BC lists. Pyrrhic campaign adjusted accordingly.
o Added Greek allies to Antigonid list.

Epic Battles:
o Epic Battle scenarios have been updated to use the new units where appropriate.

UI:
o Close Combat Reports will now always open scrolled to the top.
o Cohesion Test reports (in Close Combat Report and Combat Log) now specify if the reason that a unit “Holds Firm” is that it already dropped cohesion from close combat this turn, and has not scored low enough for a further drop.
o Detailed Unit Information popups (CTRL-L click) will now always scroll to the top when a new unit is selected.
o Rout % will now update immediately when a previously unbroken unit is Dispersed.

Manual:
o Section 12.1.1. Change: “if a unit is in the ZOC of multiple enemy units, the game will decide which one it must move away from – prioritizing primary ZOCers” to “If a unit is in the ZOC of multiple enemy units, its movement is restricted by all of these.”
Richard Bodley Scott

Image
Post Reply

Return to “Field of Glory II - 1.5.24 Open Beta”