I like Serena, hi mate could you take a look at this thread? your expert thoughts on this topic would be very interesting.
That's really cool, didn't know about that. The graphics are... a bit weird, but guess we are just used to regular MoM graphics. It looks like its trying to do some fake perspective so tiles in the background are smaller than tiles in the front? That would imply its a lot more than lifting the graphics from that ver and encoding them back into LBXes and expecting it to work. Roads look pretty sucky too.
@Implode yeah I pretty much said the exact same thing in my replies to him. The playstation MoM Civizard is displayed in a sort of virtual 3d environment similar to the world map in SNES final fantasy and other JRPG games where they used 'Mode 7' to rotate simple textures on the 'floor' of a 3D room. In this case the textures being the world map of a MoM game haha. Which of course makes it half impossible for us to lift the graphics with screenshots. Would need a tweeker tool like Serena's to get into the game files on the CD.
The tiles look a different size too, they're way bigger than 20x18 pixels, especially look at those cities. So you can't just export those and import them back into the original MoM. Pretty interesting comment you made about that means they must have had the source code too, thought the same thing.
Yeah thats the other thing.. Civizard's assets do look a bit bigger and would likely need to be resized! (Civizard's graphics could be a cool 3rd party mod for your MoM-IME too I might add).
And yeah the MoM source part suddenly came to me when replying to him. I posted the same details in a different thread for slitherine and one of their staff thanked me for the info and said they'd pass it on to the MoM team. Whether ASMIK still have the files or if Slitherine will bother to contact them is a whole other matter of course haha but I at least tried to steer them in the right direction...
oh you did hear about them using neural networks to upsample old pixelated game art? I hope one of the modders uses that technique for the next com or mom update. some of the old art really needs a higher resolution
the blocky and not so legible text has gotta go for sure
User Blackscar posts links and comments about some of the cool AI Upscaling retro remake projects going on right now...
Yeah I'm loving all this retro game fan remake's using AI upscaling stuff going on atm.. eg I've been following the Final Fantasy 7 and Resident Evil 1-3 AI upscale projects. I also saw that goodguy pic you posted over on Doomworld forums where a guy has upscaled a bunch of other doom things too.
the problem is for upscaled MoM graphics you need an engine that supports larger tiles and unit cells etc.. no engine exists.. seravy can't 'hack' the original mom to support higher res graphics so you need a different engine. Theoretically someone 'could' take implodes MoM-IME java engine and modify it to support upscaled graphics or even just the bigger playstation stuff.. however obviously that's complicated stuff and a lot of work so it would require someone with the desire AND the skills to do that
I'd need to see an extract of the tileset from the playstation ver to give a real answer on that. There's a hugely complicated set of smoothing rules in my graphics XML that turns how the server sees the map into how the client sees the map which are one of those things that I wrote one time and now its in the "omg I hope I never have to touch that ever again" category. So do they have exactly the same tileset as in terrain.lbx? By the look of those mountains I would guess not. But theoretically someone could build a completely new graphics XML that had different smoothing rules and tileset could drop it in but again, hard to say for sure without seeing all the graphics ripped from the playstation ver so I could see how it looked.
yeah probably different files.. I'll have to have a look at my cd files to see.. if there are nice separated terrain and other graphic files like with the pc version maybe I can stick them online for someone in the community to play with one day.
Been wanting I like Serena 's thoughts on the topic (as he built the mom tweek extraction tool) but he's been very quiet lately lol!
@Implode I had a look on the Civizard MoM Playstation CD and sure enough its using different file types. Presumably GRPH is the graphics folder lol
GRPH folder contents
smalls files.. easy to chuck in a zip for here or somewhere for people to play with
yeah but I wonder what a BMF even is
this is probably incorrect
or unrelated to the BMFs they are using
BMF is a graphics file format used for storing cliparts or photos. BMF format was used by older versions of Corel software products and was later substituted for more popular BMP format.
now that makes more sense if it is a corel format
oooh.. i like how that site has a online viewer for them.. I'll try one of the files on it
xnview didn't go so well either haha
http://fileformats.archiveteam.org/wiki ... _graphics)
TIM (PlayStation graphics)
files begin with 10 00 00 00
here's a 7zipped copy of all the files in that folder should anyone else want to play with them..
(file attached to post here: https://discord.com/channels/6127257939 ... 3617148005