wich is the maximum map size that the game may support?
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- Administrative Corporal - SdKfz 232 8Rad
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wich is the maximum map size that the game may support?
hi everybody
the question is simple put: wich is the maximum map size that the game may support?
tks, Pietro
the question is simple put: wich is the maximum map size that the game may support?
tks, Pietro
Re: wich is the maximum map size that the game may support?
Sedan from DLC 1940 seems to really stress the game engine. But that could be in part from the huge clusters of forest tiles on that particular map.
But I think it's a good idea to not go beyond that size, even with a less foresty map.
The big size of Sedan, or Gothic Line... I think this is the stable limit for playing on. As for the true limit, I don't know. But then I only care about the practical limit, not the theoretical one.
But I think it's a good idea to not go beyond that size, even with a less foresty map.
The big size of Sedan, or Gothic Line... I think this is the stable limit for playing on. As for the true limit, I don't know. But then I only care about the practical limit, not the theoretical one.
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- Administrative Corporal - SdKfz 232 8Rad
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Re: wich is the maximum map size that the game may support?
Hi Kerensky,
tks for your reply. As i didn't but 1940 dlc yet (but i will!) would you plz check sedan map dimension by number of hexes.
tks a lot
tks for your reply. As i didn't but 1940 dlc yet (but i will!) would you plz check sedan map dimension by number of hexes.
tks a lot
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- 1st Lieutenant - 15 cm sFH 18
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Re: wich is the maximum map size that the game may support?
Kursk is also a large map (36 x 64)
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: wich is the maximum map size that the game may support?
Per the Editor, 64x64
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- Slitherine
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Re: wich is the maximum map size that the game may support?
In theory the game will handle 256x256 hexes. In practice that will crash.
In general its not the hex numbers thats the limiting factor but what you have in those hexes. Adding hills requires tesselation. Adding mountains, lakes, rivers and shorelines, requires tesselation. Adding forests and settlements adds a whole ton of polys.
Then theres the units. So its always a trade off.
This should be in a sticky somewhere as it gets asked over and over.
P
In general its not the hex numbers thats the limiting factor but what you have in those hexes. Adding hills requires tesselation. Adding mountains, lakes, rivers and shorelines, requires tesselation. Adding forests and settlements adds a whole ton of polys.
Then theres the units. So its always a trade off.
This should be in a sticky somewhere as it gets asked over and over.
P
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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- Slitherine
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Re: wich is the maximum map size that the game may support?
redacted.
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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Re: wich is the maximum map size that the game may support?
I've had bigger work than that. Latest design is on a 70 x 70 and that's fine and my previous one I think was bigger - something like 60 x 90
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: wich is the maximum map size that the game may support?
Re: wich is the maximum map size that the game may support?
I'm coming back to PC2 after a break from playing/creating. And I had the thought...
Couldn't we in theory create a "dumbed down" tile set - that is just really pretty 2d images to replace the 3d tiles that limit us from creating large map sizes?
Obviously we would be sacrificing graphical fidelity for the opportunity of having large maps. And at that point I'd assume the new limiting factor on whether or not the game would crash would be based on overloading with units... so that would be interesting to test. (maybe just throw a shit-ton of units on a normal "large" size map and test stability with only grass terrain or something)
The tile set could look better than the vast majority of hex based ww2 games at least... so it would still be a step up visually from most everything else... just flat.
I would be willing to create the tile set if someone would be willing to implement it via unreal engine skill and make it into an easy to use mod on steam.
Let me know your thoughts.
Couldn't we in theory create a "dumbed down" tile set - that is just really pretty 2d images to replace the 3d tiles that limit us from creating large map sizes?
Obviously we would be sacrificing graphical fidelity for the opportunity of having large maps. And at that point I'd assume the new limiting factor on whether or not the game would crash would be based on overloading with units... so that would be interesting to test. (maybe just throw a shit-ton of units on a normal "large" size map and test stability with only grass terrain or something)
The tile set could look better than the vast majority of hex based ww2 games at least... so it would still be a step up visually from most everything else... just flat.
I would be willing to create the tile set if someone would be willing to implement it via unreal engine skill and make it into an easy to use mod on steam.
Let me know your thoughts.
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- Administrative Corporal - SdKfz 232 8Rad
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Re: wich is the maximum map size that the game may support?
mmmmh, must see it before i can relly judge your suggestion .... the idea is tempting (not sure if easily feasible) but i fear that the outcome might be terrible
Re: wich is the maximum map size that the game may support?
Implementing it in game correctly would be a bigger barrier to get over than the artwork itself, hell, we could pay an artist to do it and it wouldn't be that bad. It's all about what style would be preferred.cicciopastic wrote: ↑Tue May 11, 2021 10:38 am mmmmh, must see it before i can relly judge your suggestion .... the idea is tempting (not sure if easily feasible) but i fear that the outcome might be terrible
We could have like a classic portrayal of terrain the many hex games use, or for example, we could have maps that are stylized like old maps that German high command would use. I'd post an example but quality map scans are MASSIVE files... I have some pretty neat ones.