Grand Campaign 1939-1945 (Custom Campaign)
Moderator: Panzer Corps 2 Moderators
Re: Grand Campaign 1939-1945 (Custom Campaign)
changelog 04.03.21
--added preludes Campaign
poznan
minor fixes
danzig corridor
--replaced supply hex with a harbour hex next to Hel to enable encirclement with ship in harbour
--secondary hel grands now 2 com point, turns set to 18
--BBschanhorst is now aux unit
piatek
--errors in lua fixed
--core reduced by 15
Wyszogrod
--added deploy hexes
--flag next to 21,28 moved
--added initial air force for the AI
--Kroczewo moved
--wave spawn earlier, 4 waves now, turns up to 25
--24th wehrinfantrie is no longer fighting for the poles
--removed overstrength from fighters in waves
decision 1
--background now permanent
spoils of war
--bigger spawnzone
--reduced core to 56
--Moved German auxiliary airplanes to airbase
oslo
--Bonus objectives in Oslo for capturing the airports and saving the Blucher now fixed.
--Moved German auxiliary airplanes to airbase
Narvik
Fixed the destroyers that were off map in Narvik and moved them to a map hex.
Removed the secondary objectives on Narvik
changelog 12.03.2021
general
-changed ruleset to lower award gains
preludes
-general AI rework
-minor issues
1939
-should be Bydgoszcz not, Bydgoszc just the scenario name fixed
-added wittmann special hero
Danzig
-moved airfield in deploy area
piatek
- removed lodz flag of map
- changes to 10th army AI
Modlin
- removed fortification under fort
warsaw north
-placed missing village
spoils of war
-reduced core slots
Lillehammer
- added air waves
- modified terrain
- enhanced turn limit
Narvik
- additional naval airforce
- briefing adjusted to new objektives
- fleet AI adjusted
- support fire shared for AI
Ebenemael
- Ai changes
Albert canal
- move airfield in spawnzone
- rench/british units behaviour, prestige changed
- replaced antwerp defense
the hague
- added rudolf witzig special hero
- Ai changes
Sedan
- Ai changes
- added fighterplane gift event
Stonne
- death of billote will reduce morale of tank units
- billotte tank coloured
- Ai to attacker default since offensive
- Ai more aggressive
Wassigny
- briefing "beoming""aquire""schonen" fixed
- Units AI changed
- spawn for giraud enhanced
- added tankstach
Amiens
- more spawn
- supertank stach now working
- flag 16,18 removed
- shared supportfire for AI
- amiens debriefing typos fixed
Maubeuge
- added plane cache
- bigger deploy zone
- xp of AI to 1 star
arras
- xp/xpgrowth fixed
- flag 13,6 removed
- debriefing typos fixed
calais
- moved airfield at deploy
- added tankcache to harbour
- added sub event fixed
--added preludes Campaign
poznan
minor fixes
danzig corridor
--replaced supply hex with a harbour hex next to Hel to enable encirclement with ship in harbour
--secondary hel grands now 2 com point, turns set to 18
--BBschanhorst is now aux unit
piatek
--errors in lua fixed
--core reduced by 15
Wyszogrod
--added deploy hexes
--flag next to 21,28 moved
--added initial air force for the AI
--Kroczewo moved
--wave spawn earlier, 4 waves now, turns up to 25
--24th wehrinfantrie is no longer fighting for the poles
--removed overstrength from fighters in waves
decision 1
--background now permanent
spoils of war
--bigger spawnzone
--reduced core to 56
--Moved German auxiliary airplanes to airbase
oslo
--Bonus objectives in Oslo for capturing the airports and saving the Blucher now fixed.
--Moved German auxiliary airplanes to airbase
Narvik
Fixed the destroyers that were off map in Narvik and moved them to a map hex.
Removed the secondary objectives on Narvik
changelog 12.03.2021
general
-changed ruleset to lower award gains
preludes
-general AI rework
-minor issues
1939
-should be Bydgoszcz not, Bydgoszc just the scenario name fixed
-added wittmann special hero
Danzig
-moved airfield in deploy area
piatek
- removed lodz flag of map
- changes to 10th army AI
Modlin
- removed fortification under fort
warsaw north
-placed missing village
spoils of war
-reduced core slots
Lillehammer
- added air waves
- modified terrain
- enhanced turn limit
Narvik
- additional naval airforce
- briefing adjusted to new objektives
- fleet AI adjusted
- support fire shared for AI
Ebenemael
- Ai changes
Albert canal
- move airfield in spawnzone
- rench/british units behaviour, prestige changed
- replaced antwerp defense
the hague
- added rudolf witzig special hero
- Ai changes
Sedan
- Ai changes
- added fighterplane gift event
Stonne
- death of billote will reduce morale of tank units
- billotte tank coloured
- Ai to attacker default since offensive
- Ai more aggressive
Wassigny
- briefing "beoming""aquire""schonen" fixed
- Units AI changed
- spawn for giraud enhanced
- added tankstach
Amiens
- more spawn
- supertank stach now working
- flag 16,18 removed
- shared supportfire for AI
- amiens debriefing typos fixed
Maubeuge
- added plane cache
- bigger deploy zone
- xp of AI to 1 star
arras
- xp/xpgrowth fixed
- flag 13,6 removed
- debriefing typos fixed
calais
- moved airfield at deploy
- added tankcache to harbour
- added sub event fixed
Re: Grand Campaign 1939-1945 (Custom Campaign)
Thank you, for putting the updated version here in the forum.
Re: Grand Campaign 1939-1945 (Custom Campaign)
Really great work. I will have to do an AAR one day and put it on the forums, I just need to think of some interesting rules for it. I've got one rule set for another AAR in the back of my head already, but unfortunately it only would work with the AO series as otherwise I'd need to seriously tweak the Units.csv file. Since AO 1940 brought some new player traits maybe future DLC will add something inspiring for that sort of run.
Since I never went the GC West route (just did the East one) in the original PzC1, I'll be tempted to try it out on the new engine. I must admit that after getting used to tons of tweaks Panzer Corps 2 did over he original I find it very hard to go back to the older game, so this should solve this issue.
Since I never went the GC West route (just did the East one) in the original PzC1, I'll be tempted to try it out on the new engine. I must admit that after getting used to tons of tweaks Panzer Corps 2 did over he original I find it very hard to go back to the older game, so this should solve this issue.
Re: Grand Campaign 1939-1945 (Custom Campaign)
Some last comments to GC1939:
- Spoils of War:
Briefing tells 6 objectives are needed, real =3 (6 is bonus); as it's easy, I prefer 6 objectives.
The first optional objective tells you need 6 objectives, but real is =7.
After turn 12/21 I conquered all 10 objectives (and killed all enemies). But I had to wait for turn 21 for ending the scenario. OK I played only in level 2 - in higher difficulty levels the needed waiting time may be shorter.
On the other hand I lost 1200 prestige in this scenario; may be my advance was too quick.
- general borders
There are units, flags and starting positions outsite the playable hexes (border hexes).
This doesn't really work. E.g. you can't conquer such a flag or attack a unit there.
Greetings, Peter
- Spoils of War:
Briefing tells 6 objectives are needed, real =3 (6 is bonus); as it's easy, I prefer 6 objectives.
The first optional objective tells you need 6 objectives, but real is =7.
After turn 12/21 I conquered all 10 objectives (and killed all enemies). But I had to wait for turn 21 for ending the scenario. OK I played only in level 2 - in higher difficulty levels the needed waiting time may be shorter.
On the other hand I lost 1200 prestige in this scenario; may be my advance was too quick.
- general borders
There are units, flags and starting positions outsite the playable hexes (border hexes).
This doesn't really work. E.g. you can't conquer such a flag or attack a unit there.
Greetings, Peter
My Italian Panzer Corps campaign Italia Victor!:
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
Re: Grand Campaign 1939-1945 (Custom Campaign)
Some comments to GC1940:
- Sedan
I got a script error message near the end of the scenario. But it had no visible effect.
- Wassigny
No single enemy unit was triggered after I captured the general. But briefing named a big counter attack.
Greetings, Peter
- Sedan
I got a script error message near the end of the scenario. But it had no visible effect.
- Wassigny
No single enemy unit was triggered after I captured the general. But briefing named a big counter attack.
Greetings, Peter
My Italian Panzer Corps campaign Italia Victor!:
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
Re: Grand Campaign 1939-1945 (Custom Campaign)
Some more comments to GC1940 V1.1:
- Arras: Max experience and Experience growth rate are bigger than in the other scenarios. Is this really intended?
- Dunkirk: There is an invisible transport-ship at (13,5) and other places. You can attack it; but a visible unit is reduced in strength.
Some ships are normal, some have the same problem.
Ground units and airplanes are normal. Greetings, Peter
- Arras: Max experience and Experience growth rate are bigger than in the other scenarios. Is this really intended?
- Dunkirk: There is an invisible transport-ship at (13,5) and other places. You can attack it; but a visible unit is reduced in strength.
Some ships are normal, some have the same problem.
Ground units and airplanes are normal. Greetings, Peter
Re: Grand Campaign 1939-1945 (Custom Campaign)
Re: Grand Campaign 1939-1945 (Custom Campaign)
changelog 18.03.2021 (file has been updated in the link of first post)
general
- changed ruleset to lower award gains
- weather prediction set to 3 turns with 100, 66, 33 accuracy
- CP will display at start of each map
preludes
- general AI rework fixed
- minor issues fixed
- demoted player to oberst
Basic training
- briefing typos fixed
- debriefing typos fixed
advanced training
- briefing typos fixed
final manöver
- briefing typos fixed
1939
Poznan
- briefing typos fixed
- added wittmann special hero
Danzig
- moved airfield in deploy area
- briefing changes
- capturing all vic hexes will no longer end scenario
piatek
- lodz flag of map removed
- 10th army AI fixed
- removed mines off map
- tuned down AI airunits
Modlin
- removed fortification under fort fixed
- capturing all vic hexes will no longer end scenario
warsaw north
- missing village placed
spoils of war
- reduced core slots
Lillehammer
- added air waves
- modified terrain
- enhanced turn limit
Narvik
- additional naval airforce
- briefing adjusted to new objektives
- fleet AI adjusted
- support fire shared for AI
Ebenemael
- Ai changes
Albert canal
- moved airfield in spawnzone
- french/british units behaviour, prestige changed
- replaced antwerp defense
the hague
- added rudolf witzig special hero
- Ai changes
Sedan
- Ai changes
- added fighterplane gift event
Stonne
- death of billote will now reduce morale of tank units
- billotte´s tank now coloured
- Ai to attacker default since offensive
- Ai more aggressive
Wassigny
- briefing typos fixed
- Units AI
- more spawn for giraud
- added tankstach
Amiens
- more spawn
- supertank capture now working
- flag 16,18 removed
- shared supportfire for AI
- amiens debriefing typos fixed
Maubeuge
- added plane cache
- bigger deploy zone
- xp of AI to 1 star
arras
- xp/xpgrowth set
- flag 13,6 removed
- debriefing typos fixed
calais
- moved airfield at deploy
- added tankcache to harbour
- added submarine event
Dunkirk
- transport issue fixed
Reims
- added morale drop for billote´s death
- added Albert Buerger special hero
- moved stach of vic hex
Dijon
- Flag off map removed
- debriefing typos fixed
MaginotLine
- briefing typos fixed
general
- changed ruleset to lower award gains
- weather prediction set to 3 turns with 100, 66, 33 accuracy
- CP will display at start of each map
preludes
- general AI rework fixed
- minor issues fixed
- demoted player to oberst
Basic training
- briefing typos fixed
- debriefing typos fixed
advanced training
- briefing typos fixed
final manöver
- briefing typos fixed
1939
Poznan
- briefing typos fixed
- added wittmann special hero
Danzig
- moved airfield in deploy area
- briefing changes
- capturing all vic hexes will no longer end scenario
piatek
- lodz flag of map removed
- 10th army AI fixed
- removed mines off map
- tuned down AI airunits
Modlin
- removed fortification under fort fixed
- capturing all vic hexes will no longer end scenario
warsaw north
- missing village placed
spoils of war
- reduced core slots
Lillehammer
- added air waves
- modified terrain
- enhanced turn limit
Narvik
- additional naval airforce
- briefing adjusted to new objektives
- fleet AI adjusted
- support fire shared for AI
Ebenemael
- Ai changes
Albert canal
- moved airfield in spawnzone
- french/british units behaviour, prestige changed
- replaced antwerp defense
the hague
- added rudolf witzig special hero
- Ai changes
Sedan
- Ai changes
- added fighterplane gift event
Stonne
- death of billote will now reduce morale of tank units
- billotte´s tank now coloured
- Ai to attacker default since offensive
- Ai more aggressive
Wassigny
- briefing typos fixed
- Units AI
- more spawn for giraud
- added tankstach
Amiens
- more spawn
- supertank capture now working
- flag 16,18 removed
- shared supportfire for AI
- amiens debriefing typos fixed
Maubeuge
- added plane cache
- bigger deploy zone
- xp of AI to 1 star
arras
- xp/xpgrowth set
- flag 13,6 removed
- debriefing typos fixed
calais
- moved airfield at deploy
- added tankcache to harbour
- added submarine event
Dunkirk
- transport issue fixed
Reims
- added morale drop for billote´s death
- added Albert Buerger special hero
- moved stach of vic hex
Dijon
- Flag off map removed
- debriefing typos fixed
MaginotLine
- briefing typos fixed
-
- 1st Lieutenant - 15 cm sFH 18
- Posts: 827
- Joined: Sun Dec 10, 2017 3:29 pm
Re: Grand Campaign 1939-1945 (Custom Campaign)
Thank you for the update
Re: Grand Campaign 1939-1945 (Custom Campaign)
I have to admit, that narvik really killed me in my diff. settings. The germans in your campaign fight much weaker, then i am used to. Even norwegian infantry was a challenge, that i didnt expect.
So i started with the prelude campaign on "general" (never played on that level before) and have to say great work with the prelude campaign. I expected a simple tutorial, but it was fun and good training for my green troops.
Now i have to update your campaign and start in poland. Thx.
So i started with the prelude campaign on "general" (never played on that level before) and have to say great work with the prelude campaign. I expected a simple tutorial, but it was fun and good training for my green troops.
Now i have to update your campaign and start in poland. Thx.
Re: Grand Campaign 1939-1945 (Custom Campaign)
Do you know of problems with your mod and the new patch ?
PC2 now has an option for the chance to get heroes. Does that affect your mod too ? Should i let in on 100% for the mod ?
PC2 now has an option for the chance to get heroes. Does that affect your mod too ? Should i let in on 100% for the mod ?
Re: Grand Campaign 1939-1945 (Custom Campaign)
We did not change the units, those are the same "germans" as in other campaigns. Maybe the AI settings/aggressiveness of AI are what u experiencing here.
thx for the praise. hope u enjoyo_t_d_x wrote: ↑Sat Mar 20, 2021 11:16 am So i started with the prelude campaign on "general" (never played on that level before) and have to say great work with the prelude campaign. I expected a simple tutorial, but it was fun and good training for my green troops.
Now i have to update your campaign and start in poland. Thx.
I currently know of no issues with the patch, if u encounter any let us know. regarding the heroes, use the slider to make it more or less difficult. the more heroes the easier in time. but beware the enemy will be getting stronger, too.
Re: Grand Campaign 1939-1945 (Custom Campaign)
The units are identical ? Strange. I have so often outcome like: pioneers with one star AND 150mm arty support loose more then the attacker with no arty support for example. Randomness was 10% only. And i noticed that the normal wehrmacht, that always was very bad compared to pioneers, now often is better. For example: in the prelude campaign the pioneers in the cauldron killed only 1 health, the wehrmacht 3. The enemy was entrenched, so normally it should be the opposite. Doesnt matter, just a minor issue for me, i play now on general, but i have 7000 Prestige before poland starts. Its like the vanilla campaign: i have to try a lot till i find my perfect diff settings.Grondel wrote: ↑Sat Mar 20, 2021 12:43 pmWe did not change the units, those are the same "germans" as in other campaigns. Maybe the AI settings/aggressiveness of AI are what u experiencing here.
thx for the praise. hope u enjoyo_t_d_x wrote: ↑Sat Mar 20, 2021 11:16 am So i started with the prelude campaign on "general" (never played on that level before) and have to say great work with the prelude campaign. I expected a simple tutorial, but it was fun and good training for my green troops.
Now i have to update your campaign and start in poland. Thx.
I currently know of no issues with the patch, if u encounter any let us know. regarding the heroes, use the slider to make it more or less difficult. the more heroes the easier in time. but beware the enemy will be getting stronger, too.
Now i get Wittmann in Poland ? As a scout hero, great. Does he change to a tank hero later on ?
The hero slider works perfectly with the mod. I reduced hero apperance to 30% chance.
At the moment i ignore the new dlc (i have it already) because of your mod. My conclusion so far: Both campaigns, yours and the official are great in different ways.
Re: Grand Campaign 1939-1945 (Custom Campaign)
in 1941 he will change to artillery so u can put him in a stugIII (alrdy in the mod)
and he will change to tank in 1942 when tiger I is available.(in developement)
Re: Grand Campaign 1939-1945 (Custom Campaign)
Same as in reality - perfect. Kursk without wittmann in a tiger wouldnt be the same.
I found a minor issue on Lodz map: Rebasing of aircraft didtn work till i made a reload. Maybe patch related.
Bzura is much better now, but it seems the vicory conditions have a bug: I have 5 of 6 vic hexes at the end and get a loss.
Re: Grand Campaign 1939-1945 (Custom Campaign)
Some last comments to GC1940:
- Reims:
A lot of script errors ..store house.., if a flag is conquered.
- general:
The max experiance is only 2500 (2000 in 1939). In this way you can't get a nex star (except for units which start <2000). I would prefer a limit of a least 3000.
Like in GC1939 a lot of flags and units are outsite the map border.
In most scenarios you get no bonus prestige for early finishing because there is only one time prestige no prestige/turn.
And most scenarion even doesn't end after you conquered all flags and killed all enemies.
Greetings, Peter
- Reims:
A lot of script errors ..store house.., if a flag is conquered.
- general:
The max experiance is only 2500 (2000 in 1939). In this way you can't get a nex star (except for units which start <2000). I would prefer a limit of a least 3000.
Like in GC1939 a lot of flags and units are outsite the map border.
In most scenarios you get no bonus prestige for early finishing because there is only one time prestige no prestige/turn.
And most scenarion even doesn't end after you conquered all flags and killed all enemies.
Greetings, Peter
My Italian Panzer Corps campaign Italia Victor!:
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
http://www.streitmacht.com/downloads.php?view=detail&df_id=53
Re: Grand Campaign 1939-1945 (Custom Campaign)
ur still playing the old version of the mod, please update.peterw wrote: ↑Mon Mar 22, 2021 6:31 am Some last comments to GC1940:
- Reims:
A lot of script errors ..store house.., if a flag is conquered.
- general:
The max experiance is only 2500 (2000 in 1939). In this way you can't get a nex star (except for units which start <2000). I would prefer a limit of a least 3000.
Like in GC1939 a lot of flags and units are outsite the map border.
In most scenarios you get no bonus prestige for early finishing because there is only one time prestige no prestige/turn.
And most scenarion even doesn't end after you conquered all flags and killed all enemies.
Greetings, Peter
Re: Grand Campaign 1939-1945 (Custom Campaign)
I encountered the air base bug (its no longer possible to rebase planes), but it seems its a new patch thing. Reloading solved the issue for me.
Re: Grand Campaign 1939-1945 (Custom Campaign)
Thank you very much for making such a great content free of charge! I never had the chance to try PzC1 Grand Campaign and I was considering trying it out after the '41 DLC.
It's great to be able to play it on the modern PzC2 engine!
I came here to commend you about the training campaign, I don't know if it's included in the base GC but I have to say it is no walk in the park. It's not a training, it's a bloodbath for my newly created core!
If the difficulty stays like this (much higher than the base game or the Axis Operation DLC!) it will be quite a challenge.
Just wanted to share some love. Please keep up the good work and have a nice day.
It's great to be able to play it on the modern PzC2 engine!
I came here to commend you about the training campaign, I don't know if it's included in the base GC but I have to say it is no walk in the park. It's not a training, it's a bloodbath for my newly created core!
If the difficulty stays like this (much higher than the base game or the Axis Operation DLC!) it will be quite a challenge.
Just wanted to share some love. Please keep up the good work and have a nice day.