Hex Action PC2

A forum to discuss custom scenarios, campaigns and modding in general.

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asuser
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Tue May 28, 2013 8:48 pm

Hex Action PC2

Post by asuser »

Is it possible to change the hex field definition via LUA / Hex Action command, e.g. to place roads, destroy or build bridges, set a river field or cover a neutral field with an escarpment?
PoorOldSpike
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1590
Joined: Sun Aug 08, 2010 6:06 pm
Location: Plymouth, England

Re: Hex Action PC2

Post by PoorOldSpike »

LUA stuff is a mystery to me, but during actual game play the only way we can build "bridges" is to move a bridging unit onto a major or minor river hex, but he has to stay there to function as a bridge that other units can move across.
We can place roads or rivers and escarpments etc in the editor when creating our own scens.
asuser
Sergeant Major - SdKfz 234/2 8Rad
Sergeant Major - SdKfz 234/2 8Rad
Posts: 628
Joined: Tue May 28, 2013 8:48 pm

Re: Hex Action PC2

Post by asuser »

LUA is a difficult theme, yes, but most of the functions of the editor can translate or rebuilt with a LUA command. (eg. Setting a unit, skin a unit, put experience and a name on it ... all works fine with LUA)

Thats why I think, more is possible ... and is also workable with hex field definitions ...
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