Stirring Abyss Changelog

A submarine crashes to the bottom of the sea. The crew must make critical repairs if there is any hope of escape. But they are not alone...
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Roby7979
Slitherine
Slitherine
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Joined: Tue Feb 20, 2018 7:11 pm

Stirring Abyss Changelog

Post by Roby7979 »

Stirring Abyss Changelog v1.06.01

General:

-The individual difficulty of an Endless mission is now indicated in its tooltip on the Map. Previously this was only indicated by the graphic of the mission node on the Map. (Note: The individual mission difficulty is independent from the overall difficulty of the game you select from the Menu before starting the game.)
-Improved the scaling of some sprites on high resolutions.


Balance:

-Missions on the first Map of a new Endless game can no longer spawn as the hardest individual difficulty. (Note: This change will not apply to Endless games started before this patch.)
-Enemy health has been adjusted to be lower on the first few Maps of a new Endless game. (Note: If you have an active Endless game from a previous patch, this change will take effect from your next mission onwards.)
-Salvage missions on the Endless mode have slightly longer timers on normal and hard difficulty missions. (Note: If you have an active Endless game from a previous patch, this change will take effect from your next mission onwards.)


Bugfixes:

-Fixed a bug where the Black Blood scourge would apply its full effect on enemy Ascendants, instead of a reduced effect like intended.
-Fixed a bug where the Black Blood scourge would not reset properly.
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