Why do these weird things always happen to me? Have a look at the size of the cavalry unit highlighted in the picture below. Everything was fine until this last end.
Shrunken mounted units
Moderator: rbodleyscott
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- Sr. Colonel - Wirbelwind
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Re: Shrunken mounted units
Happened to me too. Apparently it's only games started before the update
Discussed here viewtopic.php?f=634&t=105787
Discussed here viewtopic.php?f=634&t=105787
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- Sr. Colonel - Battleship
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Re: Shrunken mounted units
Perhaps you have Hobbit allies?
Chaos Tourney and Little Wars Organizer, TDC V Early Medieval Coordinator
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Re: Shrunken mounted units
It's an inevitable result of an update that has directly affected those units. They've been fixed and will look fine when you start a new battle. I know you see the similar things in cache supported games and we recommend its deletion if theres niggles like this. Your save file is acting like a cache ( though I wouldn't suggest deleting it!).Cunningcairn wrote: ↑Thu May 20, 2021 10:54 pm Why do these weird things always happen to me? Have a look at the size of the cavalry unit highlighted in the picture below. Everything was fine until this last end.
Picture7.jpg
Pat
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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- Field of Glory 2
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Re: Shrunken mounted units
And this issue was specifically mentioned in the Patch Notes.
Richard Bodley Scott
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- Sr. Colonel - Wirbelwind
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Re: Shrunken mounted units
Cold water shrinkage.
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Re: Shrunken mounted units
Ironically, I would prefer if all units were shrunk like that.
Is there some way I can mod the game myself to get that effect for all units?
Is there some way I can mod the game myself to get that effect for all units?
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- Field of Glory 2
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Re: Shrunken mounted units
Yes, there is a UnitScaling factor in column BI in the /Data/Squads.csv file.Yggdrassil wrote: ↑Mon May 31, 2021 7:42 am Ironically, I would prefer if all units were shrunk like that.
Is there some way I can mod the game myself to get that effect for all units?
For some reason we are not able to reliably control the scaling of the models when they come out of Max, hence why some units have a scaling factor of 2500. The default value of 0 in the spreadsheet actually produces a scaling factor of 1000. So if you change the ones with a scaling factor of 2500 to 0 (= 1000) and the ones with a scaling factor of 0 (i.e. 1000) to 400, you ought to get the effect you want. You will also need to fiddle with the 3DViewZoom (BL) and 3DViewHeight (BM) values if you want the shrunk units to appear correctly in the 3D view in the UI.
Of course, I must give you the usual advice about not modding your main build, and you absolutely must not do so if you are going to play MP.
Richard Bodley Scott