Large and high-quality images of units

Field of Glory II: Medieval

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XOPT13
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 67
Joined: Sun Dec 23, 2012 8:23 pm

Large and high-quality images of units

Post by XOPT13 »

Tell me, please, how do you extract such large and high-quality images of units from the game?
Image
Image
Image
Patrick Ward
Slitherine
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Re: Large and high-quality images of units

Post by Patrick Ward »

Just the usual.

1/ The game textures are created at 2-4x the final game resolution but have to be scaled down to maintain performance. Marketing can use the high res textures.

2/ These are illustrations, nicely posed, lit, rendered at higher resolution and then painted over.

3/ The final image was created bespoke so is not restricted by the limitations imposed by gameplay.


Pat
Last edited by Patrick Ward on Thu Jun 17, 2021 3:16 pm, edited 2 times in total.
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Athos1660
Major-General - Elite Tiger I
Major-General - Elite Tiger I
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Re: Large and high-quality images of units

Post by Athos1660 »

Very nice pics !

I like the last one particularly... :D :D :D
XOPT13
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 67
Joined: Sun Dec 23, 2012 8:23 pm

Re: Large and high-quality images of units

Post by XOPT13 »

Patrick Ward wrote: Thu Jun 17, 2021 3:13 pm Just the usual.
1/ The game textures are created at 2-4x the final game resolution but have to be scaled down to maintain performance. Marketing can use the high res textures.
2/ These are illustrations, nicely posed, lit, rendered at higher resolution and then painted over.
3/ The final image was created bespoke so is not restricted by the limitations imposed by gameplay.
Pat
OK, is there any way to print these units on a 3D printer?)
Patrick Ward
Slitherine
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Re: Large and high-quality images of units

Post by Patrick Ward »

XOPT13 wrote: Thu Jun 17, 2021 7:44 pm
Patrick Ward wrote: Thu Jun 17, 2021 3:13 pm Just the usual.
1/ The game textures are created at 2-4x the final game resolution but have to be scaled down to maintain performance. Marketing can use the high res textures.
2/ These are illustrations, nicely posed, lit, rendered at higher resolution and then painted over.
3/ The final image was created bespoke so is not restricted by the limitations imposed by gameplay.
Pat
OK, is there any way to print these units on a 3D printer?)
Probably but they'd just be the same as you see them in game and frankly I wouldn't bother. The meshes themselves aren't any different to those images. Just the textures.

Pat
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Pat a Pixel Pusher

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melm
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
Posts: 820
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Re: Large and high-quality images of units

Post by melm »

High-res pack can be an option for the high-end pc pkayers.
Meditans ex luce mundi
MarkShot
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 397
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Re: Large and high-quality images of units

Post by MarkShot »

I don't recall FOG2x having FPS problems!

WE WANT OUR FPS DROP AND STUTTER; DON'T DEPRIVE THE CUSTOMERS OF A TRUE GAME EXPERIENCE!
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