Units charging

Field of Glory II: Medieval

Moderator: rbodleyscott

Post Reply
grahamed
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 266
Joined: Sun Apr 17, 2011 6:08 pm

Units charging

Post by grahamed »

Hi looking for some advice on some strange situations of charges vs moves from some recent games
The attachment Screen_00000049.jpg is no longer available
Here the bedouin cavalry cannot move to any squares near the pavisiers, but they can magically leap the gap and charge into them, which, of course leaves them in one of the squares they cant move to, i dont quite understand why this is the case?
Screen_00000049.jpg
Screen_00000049.jpg (751.77 KiB) Viewed 1020 times
here the bedouin light horse can move round the knights but can't charge into them

The attachment Screen_00000047.jpg is no longer available
here the bedouin light horse can't charge the flank of the knights or the enemy lights and can no longer move round the knights, yet i can't see any extra zoc issues than existed above?

am i missing something or are these just quirks?

thanks
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28053
Joined: Sun Dec 04, 2005 6:25 pm

Re: Units charging

Post by rbodleyscott »

The second screenshot is missing.

The first example is indeed a "quirk" rather than a bug. It is due to engine routefinding algorithm not knowing anything about turn costs, and the fact that the scripts only take into account changes of direction from start to end of a move, not any in between. I suspect that this case the actual charge route used would pass through the non-yellow square on the unit's right. But you would need to highlight the route by clicking once on the pavisers to be sure.
Richard Bodley Scott

Image
grahamed
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 266
Joined: Sun Apr 17, 2011 6:08 pm

Re: Units charging

Post by grahamed »

Hi Richard apols for the delay in responding.

I understand your point about it being a quirk and yes the unit went through the yellow square to then move directly into the front of the pavisiers and fight.

Here is the other scenario, two pics, on reflection i suspect the flank that became exposed was ineligible as it was not within 45deg until AFTER it evaded into the front of my unit. Am i correct that regardless of where they end up units are not eligible as targets if they start their own move outside the prospective chargers arc? If so does that only apply to arcs and not to distance?
4016DFB9-D627-4595-8288-9B75ECA54E72.jpeg
4016DFB9-D627-4595-8288-9B75ECA54E72.jpeg (684.3 KiB) Viewed 879 times
The attachment 4016DFB9-D627-4595-8288-9B75ECA54E72.jpeg is no longer available
grahamed
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 266
Joined: Sun Apr 17, 2011 6:08 pm

Re: Units charging

Post by grahamed »

FBECF4B6-36E9-41F6-94DA-D885E1ADA431.jpeg
FBECF4B6-36E9-41F6-94DA-D885E1ADA431.jpeg (729.59 KiB) Viewed 878 times
Hopefully this will appear now
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28053
Joined: Sun Dec 04, 2005 6:25 pm

Re: Units charging

Post by rbodleyscott »

grahamed wrote: Tue Nov 30, 2021 10:43 am I understand your point about it being a quirk and yes the unit went through the yellow square to then move directly into the front of the pavisiers and fight.
That is strange. It should not have been able to pass through the yellow square and continue. Unless the initial charge test was done using the other (even dodgier, twisting) route that does not pass through the yellow square, and then the actual route used to charge was through the yellow square. I will try to set up a similar situation in the Editor to check it out.
Here is the other scenario, two pics, on reflection i suspect the flank that became exposed was ineligible as it was not within 45deg until AFTER it evaded into the front of my unit. Am i correct that regardless of where they end up units are not eligible as targets if they start their own move outside the prospective chargers arc? If so does that only apply to arcs and not to distance?
BA6CA436-AD08-4CEE-A6C4-81212126676D.jpeg4016DFB9-D627-4595-8288-9B75ECA54E72.jpeg
It is the chargers' position and facing at the start of their turn that matters, not the target's.

The fact that the light horse can only move 3 squares straight back suggests that they have already used their free turn. In which case, the reason they can't charge the LH or knights is because they weren't facing within 45 degrees of towards them at the start of their turn.

I am not sure what the last pic is intended to illustrate.
Richard Bodley Scott

Image
grahamed
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 266
Joined: Sun Apr 17, 2011 6:08 pm

Re: Units charging

Post by grahamed »

i cant recall but didnt think they had used their turn, however they are reduced cc



apologies I really am useless with those pics, the last one was the wrong one!

this one shows the unit selected has a full move and can get past the knights but i cant see why the lc cannot not charge the knights?
Attachments
Screen_00000046.jpg
Screen_00000046.jpg (733.36 KiB) Viewed 857 times
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28053
Joined: Sun Dec 04, 2005 6:25 pm

Re: Units charging

Post by rbodleyscott »

grahamed wrote: Tue Nov 30, 2021 12:46 pm i cant recall but didnt think they had used their turn, however they are reduced cc
That would not affect the situation. I just tried re-creating it in the Editor. The only way that situation could exist is if the unit had already made a turn.
grahamed wrote: Tue Nov 30, 2021 12:46 pmthis one shows the unit selected has a full move and can get past the knights but i cant see why the lc cannot not charge the knights?
Same reason. They have already turned, so were probably not facing within 45 degree of the knights at the start of the turn.

(If they had not already turned, they would be able to move 5 squares backwards, not 3. The reduced CC makes no difference to the free turn for light troops).

See below.
Richard Bodley Scott

Image
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28053
Joined: Sun Dec 04, 2005 6:25 pm

Re: Units charging

Post by rbodleyscott »

Screen_00000000.jpg
Screen_00000000.jpg (191.89 KiB) Viewed 837 times

Screen_00000001.jpg
Screen_00000001.jpg (191.07 KiB) Viewed 837 times

Screen_00000002.jpg
Screen_00000002.jpg (180.86 KiB) Viewed 837 times
Richard Bodley Scott

Image
grahamed
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 266
Joined: Sun Apr 17, 2011 6:08 pm

Re: Units charging

Post by grahamed »

Ok thanks, one last question, i thought that if you could not charge for a soecific “rules” reason (even if , like here , the move is available) then when you mouse over the “inelligible target” there was an explanatory message. But this did not happen here

Thanks Graham
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28053
Joined: Sun Dec 04, 2005 6:25 pm

Re: Units charging

Post by rbodleyscott »

grahamed wrote: Tue Nov 30, 2021 3:21 pm Ok thanks, one last question, i thought that if you could not charge for a soecific “rules” reason (even if , like here , the move is available) then when you mouse over the “inelligible target” there was an explanatory message. But this did not happen here.
That is something I will need to look into fixing then. Thanks.
Richard Bodley Scott

Image
grahamed
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 266
Joined: Sun Apr 17, 2011 6:08 pm

Re: Units charging

Post by grahamed »

Hi Richard, fyi, when I moused over the square with the enemy Knights in it there was no "pop" up at all, usually its a red shoot or combat box or a no combat allowed box from which you can get info on why (like cant reach or unit in zoc of unit x)
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28053
Joined: Sun Dec 04, 2005 6:25 pm

Re: Units charging

Post by rbodleyscott »

grahamed wrote: Tue Nov 30, 2021 7:15 pm Hi Richard, fyi, when I moused over the square with the enemy Knights in it there was no "pop" up at all, usually its a red shoot or combat box or a no combat allowed box from which you can get info on why (like cant reach or unit in zoc of unit x)
Yeah, I will look into why, and hopefully fix it.
Richard Bodley Scott

Image
Post Reply

Return to “Field of Glory II: Medieval”