Cav AP Bug?

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SLancaster
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Cav AP Bug?

Post by SLancaster » Wed May 12, 2021 9:53 am

I had a situation come up where I could move that cavalry unit to the shaded top right square in pic. I could also move immediately to my right. But, the square inbetween I apparently couldn't move to. A friend says this is a bug... am I missing something?
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gribol
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Re: Cav AP Bug?

Post by gribol » Wed May 12, 2021 10:19 am

This situation appears in P&S and FOGIIA too.

rbodleyscott
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Re: Cav AP Bug?

Post by rbodleyscott » Wed May 12, 2021 11:37 am

It is not a bug, however weird it may seem.

The system intentionally only takes into account the overall change of direction from the starting position to the final position when determining turn costs incurred in making a move. It does not take into account any intermediate twists and turns. This rule is intended to mitigate the artificiality of playing on a square grind, and in general solves more problems than it causes, but does sometimes lead to odd looking situations like this.

On this basis, the permitted move is less than 45 degree turn, the non-permitted move is more than a 45 degree turn.

Yes, the unit passes through that square to make the permitted move, and it looks weird, but it is working as intended.
Richard Bodley Scott

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SLancaster
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Re: Cav AP Bug?

Post by SLancaster » Wed May 12, 2021 3:29 pm

rbodleyscott wrote:
Wed May 12, 2021 11:37 am
It is not a bug, however weird it may seem.

The system intentionally only takes into account the overall change of direction from the starting position to the final position when determining turn costs incurred in making a move. It does not take into account any intermediate twists and turns. This rule is intended to mitigate the artificiality of playing on a square grind, and in general solves more problems than it causes, but does sometimes lead to odd looking situations like this.

On this basis, the permitted move is less than 45 degree turn, the non-permitted move is more than a 45 degree turn.

Yes, the unit passes through that square to make the permitted move, and it looks weird, but it is working as intended.
Okay, thanks for the explanation. Good luck to the team for the new DLC.
YouTube channel for FoG 2: Ancients and Medieval.

https://www.youtube.com/channel/UCr-hmTilBDJu7994Nxl-54g

rbodleyscott
Field of Glory 2
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Re: Cav AP Bug?

Post by rbodleyscott » Wed May 12, 2021 4:18 pm

SLancaster wrote:
Wed May 12, 2021 3:29 pm
Good luck to the team for the new DLC.
Thanks.
Richard Bodley Scott

Image

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