Warhammer 40,000; Battlesector - v1.0.1 Update

In the grim darkness of the far future, there is only war. Experience every bone-rattling explosion and soul-crushing charge in Warhammer 40,000: Battlesector, the definitve battle-scale game of turn-based strategy and fast-paced combat that takes you to the battlefields of the 41st Millenium.
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AlbertoC
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Warhammer 40,000; Battlesector - v1.0.1 Update

Post by AlbertoC » Tue Aug 03, 2021 1:46 pm

We're releasing the first update for Warhammer 40,000: Battlesector.

It is a smaller one, comprising of a few fixes and tweaks. A big thank you to all those who reported bugs to us. The team is committed to improving and expanding the game, and in case you haven't heard about it, go check our year one plans. It is our intention to keep communication going, and soon enough we'll have news on what is coming next.

Until then, please let us know if you run into any issues or bugs. For the Emperor!

Changelog

Changes
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- Frame rate cap now defaults to 60 fps (was infinite)
- 'Show Detailed Enemy Information' is now active by default, exposing more information about enemy targets
- Refactor of gamepad controls for using the Command Bar
- Reduced system resources used when the game is minimized
- Multiplayer acheievements can now be unlocked in Hotseat mode
- Updated a small number of German translations of Warhammer-specific terms

Bug Fixes
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- FIX: Units can shoot through wall east of Sanguinius Status in Angel's Fall
- FIX: Incorrect point cap for Angel's Leap
- FIX: Techmarine can heal destroyed units
- FIX: Activating prometheam interaction point in the wrong order cause softlock in Breach in the Heavenwall
- FIX: Unable to log into multiplayer using GOG account
- FIX: Acheivements don't unlock when launching the game from GOG Galaxy
- FIX: Looping sounds never stop if loading a save game whilst in Photo Mode
- FIX: Some Chinese characters are not displayed
- FIX: Opening Photo Mode during cutscene in Mortis Radzone breaks the UI

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