Problematic colors of map/terrain/units/cities/ruins

Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?
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Arent
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 37
Joined: Wed Jan 29, 2020 5:37 pm

Problematic colors of map/terrain/units/cities/ruins

Post by Arent » Thu Jul 29, 2021 10:11 am

The original master of magic was quite colorful on Arcanus, having green forests, rivers & stuff. On Myrror, it was pretty brown and had mushroom forests.

From the screenshots available so far, the UI, cities, city names, terrain & river colors seem to use always the same brown, yellow and green colors, making them hard to differentiate & less interesting to look at:

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It's completely fine to recreate a desolate & dark Myrror, but the colors here are very dark & *everything* is brown, even the UI, cities, city names and ruins. Make at least the UI, cities, city names & ruins a bit different, maybe grey stone walls, give the city names a colorful faction color and colorful flags etc. - anything but not the same brown as the terrain.

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Again, the same problem: The UI is brown, the units are brown, the cities are brown, the city name is yellow, the terrain is brown. Guys, use other colors as well!

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Arcanus seems to be a bit better, but Hills in this picture are not really 'hilly' and most importantly, units and terrain use similar colors. It is also hard to differentiate between what I suspect are grassland (green) and plains (yellow)? There are also some tiles that might be swamps/marshes which are hard to tell apart from woods and grassland as well.
Last edited by Arent on Tue Aug 03, 2021 7:37 pm, edited 1 time in total.

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