FOG2 Medieval patch notes for 23rd September:

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ericdoman1
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FOG2 Medieval patch notes for 23rd September:

Post by ericdoman1 »

We have had permission from Richard to post this.

Hi Eric,

Here are the relevant sections of the FOG2 Medieval patch notes for 23rd September:

The changelog will be posted officially on the day of release as usual, not before. The patch is still in beta, so the changes aren't 100% finalised yet anyway, though I don't anticipate any gameplay changes from what I already sent you.

ZOCs and Permitted Charges
A unit that is in the primary ZOC of one or more enemy units could already charge any of those within a 45 degree arc of the unit’s front. It can now also charge an enemy unit in the square directly to its front if it is in that unit's secondary ZOC. This is intended to remove the deliberate or inadvertent contact-delaying effect of each unit in a line of units turning to face diagonally.

Units:
Standard Wagon changes:
 Standard Wagon guards reduced to 480 men (600 UnitSize) and Above Average quality (in view of built-in +1 CT modifier – see below).
 Cost reduced to 54 points.
 Rout % multiplier for Standard Wagons increased to 4, so that they have the same effect on rout % as 4 standard-sized heavy infantry units. (Previously it was 3.75)
 In addition to their effect on rout % calculations, Standard Wagons (as long as they are facing the right way and not too far from the main action) now also give a +1 Cohesion Test modifier to friendly units on adjacent squares. This modifier also applies to the Standard Wagon itself, hence the reduction in troop Quality.

Cost of Superior Protected Heavy Foot Offensive Spearmen increased. Above Average increased proportionately.
 Veteran Muslim Spearmen raised from 51 to 57.
 Dismounted Cavalry (in pre-1200 Polish lists) raised from 45 to 48
 Dismounted Lancers (Time Warp) raised from 45 to 48
 Veteran Hoplites (Time Warp) raised from 57 to 60. Note that they should have been 54 before, rather than 57.

Irish Foot and Picked Irish Foot units are assumed to contain a mixture of men with various combinations of heavy axes, spears, javelins, swords and shields. As such they have been upgraded to Lightly Protected. They continue to be rated as Heavy Weapon, representing the overall effect of the combination. Taking into account the excessive cost-effectiveness of heavy weapon for lightly protected troops (as demonstrated by overperformance of Irish armies in tournaments), points cost increased to 42 and 54 respectively.

Welsh longbowmen cost reduced from 42 to 39.

Army Lists:
o Andalusian allies added to Aragonese 1050-1136 list.
o Reduced proportion of Irish Foot rated as Heavy Weapon in Irish armies.
o Removed archers from the earlier Irish lists. They are still present in the 1131-1259 list because there was some adoption of bows by the Irish after the Anglo-Norman invasion.

The issue of the replay not duplicating the events of the previous turn (and hence changing the situation in the game) can happen the turn after an update in which scripts have been changed. Scripts have been changed in this update, but I cannot say whether the changes will affect individual games. If anything alters the sequence in which the random number generator is accessed, it will alter subsequent rolls so that the results don't match.

There is nothing we can do about this. There will always be ongoing MP games whenever the game is updated. We try to avoid updating the game during a Slitherine tournament round, but it would be impossible to coordinate it for all of the tournaments going on. And before you ask, there is no chance of this release date being brought forward to accommodate the start date of the WTC. In future, perhaps we can coordinate better.

In addition to what I sent you before, there is also a 10% chance that Pot Luck maps will be of the new Plains type:

o Added Plains map type for North Europe, Mediterranean, Middle East, Frozen and Tropical regions. Plains maps are not completely featureless open terrain, but are a lot more open than many Agricultural maps, with no hills or marshes and fewer areas of woods or rough going.

Cheers,

Richard
deeter
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Re: FOG2 Medieval patch notes for 23rd September:

Post by deeter »

Will these apply to Ancients as well? I hope so if just for the ZOC change.

Deeter
ericdoman1
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Re: FOG2 Medieval patch notes for 23rd September:

Post by ericdoman1 »

I am not sure. I think the points changes only affect Medieval.
SpeedyCM
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Re: FOG2 Medieval patch notes for 23rd September:

Post by SpeedyCM »

The ZOC changes are in the current Ancients beta patch but don't expect them to drop as an official until after the tournament.
ericdoman1
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Re: FOG2 Medieval patch notes for 23rd September:

Post by ericdoman1 »

Thanks
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