Hello ElLobo,ElLobo wrote: ↑Thu Oct 14, 2021 7:58 amHello amenhotep,amenhotep13 wrote: ↑Wed Oct 13, 2021 9:30 pmHello ElLobo,ElLobo wrote: ↑Thu Oct 07, 2021 8:17 pmI agree in most of all!!! and i hope slitherine is changing that stupid pointing system into a more rational one....
even like it´s done in soccer for example: 3 points for winning , 1 point for a draw...and of course 0 for loosing,....
and after 12 rounds....its done....probably two will need to play again each other as a match,...but how many will have the same points after 12 rounds!!!
keep it simple, keep it working....
and i think it would be fair, your opponent is off, so its a draw,...and still time to win!?
I think it´s more important finding a solution, then only complaining about!!!
I guess that this is not working, slitherine already knows!!!
I don't think a soccer like system (3-1-0 for win-draw-loose) will fit with a wargame tournament. We should take into account the fact that in a wargame there are many victories conditions and styles (decisive, major, low, draw,...) and if you are currently winning a low victory why risk a loss to win a better victory if anyway you will earn the same amount of points ?
but neither is fair or correct giving many points on killling units, this kills the speed of that game,...the points should have been set more on strategic objectives!!!
hunting each single unit on the map,...can be very annoying and gamechanging,...it does not make it more exciting, in my oppinion it makes the game more boring!!!
I want to play a war game with the speed and possibilities of the panzercorps2.... and not chess!!!
Agreed. When speaking of many sorts of victories i tought of... many sorts of objectives : taking or keeping towns or key places, rescuing some soldiers,... not only killing unities (which is the mean and not the goal)