First Game: Any Tips of Things to Remember??

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Blathergut
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First Game: Any Tips of Things to Remember??

Post by Blathergut » Sat Oct 02, 2010 4:38 pm

Any 'easy to miss the first time' things we should try to remember?

timmy1
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Post by timmy1 » Sat Oct 02, 2010 5:56 pm

Optional Break Offs. Shock Troops don't need a CMT not to charge.

REMEMBER TO PLAY EXACTLY AS PER THE SEQUENCE OF PLAY.

deadtorius
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Post by deadtorius » Sat Oct 02, 2010 6:55 pm

Page 71 says the Poodle has to survive :P
Infantry break offs, that sound rather unique

mellis1644
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Post by mellis1644 » Sun Oct 03, 2010 1:32 am

[quote="deadtorius"]Page 71 says the Poodle has to survive :P
Infantry break offs, that sound rather unique[/quote]

Actualy the infantry optional break off (for both sides) sounds quite effective and interesting

Blathergut
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Post by Blathergut » Sun Oct 03, 2010 10:35 am

Ya, for sure. But you better have something behind you to save your derriere!! That's going to be the tricky bit I think!! :wink:

david53
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Post by david53 » Sun Oct 03, 2010 6:55 pm

If you've played FOG AM forget battle lines, remember new supports

deadtorius
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Post by deadtorius » Mon Oct 04, 2010 12:13 am

lessons learned, if you get too close and get shot at just go in for the melee, standing back and getting shot up will either just force excess casualties or you break from shooting.

Dragoons should evade, don't bother to stand and take the cavalier charge, right Blathergut :twisted:
As per page 71, the poodle survived, but Essex did not :twisted:
Mounted in rough terrain = really really slow moves to try and get out again.

I can count on Prince Ruperts horse to stand up against all odds far beyond the point where they should have broken :shock:

Oddly my superior foot performed the worst of all my foot units, they both routed and only the Kings Lifeguards rallied just as I was 1 point from losing.
In the end I lost the game by 1 break point, but it was an enjoyable game indeed.

SirGarnet
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Post by SirGarnet » Mon Oct 04, 2010 12:47 pm

Guns are deadly - and firepower is often decisive, and even a single die roll from shooting can do damage.

Facing enemy armies with firearms, lights belong on the wings, not getting shot up in the center.

Mounted BGs are artillery's favorite target.

Second-line troops are called that for a reason. Be alert to support and threatened flanks.

deadtorius
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Post by deadtorius » Mon Oct 04, 2010 9:16 pm

No lights in our armies but infantry are the kings of the battlefield as mounted can't charge in like they could in FOG A/M, well not unless you got some extra horse shoes for good luck as you will likely need 5's to hit them.

Yes I found out you don't want your horse hanging about in front of arty, they get hit on 4's foot gets hit on 5's. Won't be forgetting that lesson any time soon.

Scrumpy
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Post by Scrumpy » Tue Oct 05, 2010 3:52 pm

Yes I discovered that, hence the 15" rapid movement across the board to hammer the enemy mounted.

Those break-off moves from melee can work too, our opponent's Catholic Tercio broke off, and luckily rallied from fragged during our bound. Sadly for him the Swedes shot it up again in his bound so it was fragged and ready to be charged in our next bound.

Not convinced on whether you want to deploy a 'grand battery' or split the guns along the line as the best course of action. But I have found that deploying the artillery last is the only way to deploy them, giving you the 'target rich enviroment' you need.

bertalucci
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Post by bertalucci » Tue Oct 05, 2010 7:50 pm

Don't leave artillery unsupported

Get as many troops shooting as possible

Whizz across the board with the x3 mounted option and get stuck in early

Combined arms is a killer - a bit like rock paper scissors

Don't forget that only mounted and lights can occupy the flanks

If you get the option use terrain agressively

Have dice that roll 5's most of the time (for your poor troops) - I jest

Do have a good time

david53
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Post by david53 » Wed Oct 06, 2010 5:58 am

Use one Light BG to slow enemy foot placed in the middle you'll stop double moves

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