Is this only an issue when playing arquebus out of theme?kevinj wrote: Arquebus/Musket*/Musket: Currently 2 points for the first two and 3 for musket. At long/effective range 4 bases armed with these will shoot with 0/4, 2/3 and 2/4 dice respectively. For me, the difference between Arquebus and Musket* is greater than that between Musket* and Musket. Increasing the cost of Musket* doesn’t seem right so I suggest reducing Arquebus to 1 point.
Arquebus are pretty decent against anything less than 4-deep pike, and disregarding the armour of enemy and sometimes being able to count as "protected" against mounted is pretty handy too, so I'm not sure I see them as being overpointed in early themed games. Its generally the fact that all-arquebus units are MF losing to HF, or losing to mounted that nails them, not the cost of arquebus per se.