Goblins and Elves

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Rekila
Sergeant - Panzer IIC
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Goblins and Elves

Post by Rekila » Mon May 05, 2014 3:36 pm

Well here is our first (big) fantasy battle of Goblins versus Elves.
The armies:
Elves:
Inspired commander
2 troop commanders
1 unit of light foot: 6b of protected, superior, longbow, swordsmen.
4 units of 6b, MF. Longbow, Swordsmen, superior, protected, drilled.
2 units of 6b, MF, Armoured, superior , drilled skilled swordsmen
1 unit of Hawks. 4b. Armoured knights, Superior, undrilled, lancers, swordmen, (camelry)
1 unit of Treemen . 2b Elephants Average undrilled. (camelry)
2 units of cavalry. 4b. protected superior drilled bow, light spear swordsmen.
1 unit of light horse. 4b, protected, superior drilled, bow, swordsmen.
1 unit of 4b. MF protected, elite, undrilled impact foot skilled swordsmen .
1 Dragon (count as 2 average undrilled elephant bases (+Camelry) plus an additional troop commander)
Unfortified camp
Goblins:
5 troop commanders
2 units of Goblins 12b of MF: protected, poor undrilled, light spear
2 units of Goblins, 12b of MF: unprotected, poor, undrilled, bow
1 unit of night goblins: 12b of MF, unprotected, poor, undrilled impact foot.
2 units of lesser goblins: 12b of Mob. Unprotected, poor, undrilled
2 units of trolls: 4b of elephants, average undrilled.
1 unit of giants: 2b of elephants, average, undrilled, heavy weapon
2 units of wolf riders: 4b of LH. Protected, poor undrilled, javelins, light spear
1 unit of wolf riders: 6b of LH. Unprotected, poor, undrilled, bow
1 unit of boar riders: 4b of cavalry, protected, average, undrilled, lancers, swordsmen.
2 units of heavy chariots. 4b. average undrilled bow
1 unit of spider riders: 6b of CV: unprotected, average drilled light spear,swordmen, camelry.
1 unit of goblin artillery. 2b of heavy artillery
1 unit of lesser goblin attacking wagons. 2b of average undrilled scythed chariots
Fortified camp.
and now the photos
Image
From the elves camp.
Image
The goblin camp with the five enemy heads dedicated to the good goblin god of war, the god of many fives!
Image
The lesser goblins attack!
Image
and the general battle
Thanks to all and any comment will be highly appreciated

BenMetson
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
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Re: Goblins and Elves

Post by BenMetson » Thu May 08, 2014 11:34 am

Well the table looks amazing, the most I play on is a few sheets of polystyrene layered to look like hills, our boards aren't even green :roll: . Is there no way to see the rest of the game? It looks amazing, I would love to know how it ends.
Brief query; Why did you give the treemen the Camalry bonus. Don't you get the same effect, but greater, from the Elephant rules, or were you trying to make it so that the trees could still be disrupted by other pseudo-elephants, such as the trolls and Giant?
Again great looking game.
Ben Metson.

ravenflight
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Re: Goblins and Elves

Post by ravenflight » Thu May 08, 2014 11:58 am

Great looking game. I feel that making the elves superior would be overkill, but I guess it would all come out in the wash if the game ended ok.

We don't really have enough info.

But as I said, great looking game.

Rekila
Sergeant - Panzer IIC
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Re: Goblins and Elves

Post by Rekila » Thu May 08, 2014 12:02 pm

Thanks. We use camelry as a general concept for troops that have special abilities, in the case of the treemen the capacity to move freely in Woods, the same for the goblin spiders. The Dragon and the hawks have camelry capacity because they can fly, ignoring most of terrain limitations. About the result that’s no matter of interest. We goblins fight for glory not victory!

lawnranger
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Re: Goblins and Elves

Post by lawnranger » Wed Aug 27, 2014 4:43 pm

nice looking game ,could you class elves as av. but let them fire in 3 ranks ? I think the list for your Goblins are spot on Loads of trash but great fun to use 8)

Rekila
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 188
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Location: Galiza

Re: Goblins and Elves

Post by Rekila » Fri Aug 29, 2014 8:39 am

Thanks. The idea behind the goblin army is that against elves you need numbers! As in any case they will be always better than you. In fact goblins do better than orcs! As least, with goblins you had not only many big units but also enough points to buy giants, trolls, chariots etc. And if you success in enveloping them and have a little luck (lots of 5s) even Goblins have a chance!!!

lawnranger
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Re: Goblins and Elves

Post by lawnranger » Fri Aug 29, 2014 7:39 pm

Sounds a good plan ,

I have played a few games where I have goblins AS: 8 base of mob POOR undrilled unprotected lt spear and 4 bases with bow (med foot 3rd rank ) so they get to fire as they go in on the impact and with the B.G of 12 bases in total they do stay around a bit as well and cheep as chips ...8)

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