supermax wrote:Has anyone thought about replayability here? I know I am not the only one with this opinion.
I don't agree that a turn 2 blitzkrieg is that risky as the Axis. I posted a thread about how you can take Belgium on turn 2 with a very high success rate. During the GS v3.0 beta people complained that blitz was too easy to do. Just try it and see how it goes.
The Dutch too invincible??? I really don't get that. Their forces are so easy to crush I never struggle to take them out in 1 turn. The main reason Plaid struggled in this game was that Belgium was DoW'ed separately thus letting the Dutch spawn at full strength.
I think you are making the mistake or comparing the game balance upon THIS game which is a fluke. Morris did a turn 1 Dyle and Plaid was not prepared for it. So he didn't move into Holland immediately. He even got mud in both October 1939 turns and the November 1939 turn. That happens in 1 in 20 games.
I have even posted a suggested altered Allied 1939 scenario setup making a turn 1 Dyle almost impossible. That gives the Axis better time to finish off Poland and rail units to the west to respond to a turn 2 Dyle. The Axis can even go for a turn 2 or turn 3 blitz in the west. Just play with the Altered 1939.scn file. I can send that one to all who want it.
I don't buy that the Axis are struggling in GS v3.0 in general. Currently I'm playing the Axis against Jim and my subs are ruling the Atlantic. They seem to get away with most attacks. I go after escorted convoys and don't seem to get annihilated like the subs used to in GS v2.1. We are in the Spring of 1943 and the Axis have taken Leningrad, Stalingrad, moved to the Caucasus and stand at the gate of Moscow. They have technological advantage over the Russians so the Allies will struggle to kick the Germans back to Berlin. Eventually the Axis line in the east will crumble and they will have to retreat, but I expect to win this game comfortably. The Allies have made some progress in the Med, but they have to work hard to kick Italy out of the war. In Germany I have an 1 SS panzer, 3 mechs (2 SS) and several corps units in reserve that could be sent to France or Italy dependent upon where the Allies would land. I have 2 tac bombers and 3 fighters who could just fly to the next Allied operation. So a 1943 Overlord would have problems.
Compared to the games I have done with GS v2.1 I feel that the Axis is quite more potent in GS v3.0.
If you argue to make the Axis even stronger then you would really unbalance the game in the hands of an experienced Axis player.
We are making a historical simulation here. Not an Axis & Allies kind of game that can branch out in many crazy ways. Ahistorical strategies is still possible, but should not become the preferred ones. That is one reason altering the Allied 1939 setup could be necessary. Then a Dyle would take place on turn 2.