Legion Gold strategy and game guide questions

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Uberskooper
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Legion Gold strategy and game guide questions

Post by Uberskooper » Sun Mar 24, 2013 10:22 pm

Is there any advanced information about what the various features of this game do? I have the manual, but the information seems a bit limited. For instances, what do the different formations do? Do they just affect troop positions within a formation or are there coded advantages/disadvantages to the qualities of the soldiers? What determines when soldiers will flee? Sometimes they seem to break and run even when things aren't going all that poorly for them.

IainMcNeil
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Re: Legion Gold strategy and game guide questions

Post by IainMcNeil » Tue Mar 26, 2013 11:39 am

We're putting some additional info in to the game to help but here is a quick summary.

Formations
• Column/ Checkerboard Column: The column packs the most punch, but is susceptible to being outflanked and vulnerable to missile fire.
• Block/Checkerboard Block/Deep Mob: This is a powerful formation. This puts a lot of troops on a small frontage.
• Line/Checkerboard/Shallow Mob: This formation covers the most frontage, but it's thin and fractures easily. Use it when you want to prevent your troops from being flanked. It is also less vulnerable to missile fire.
• Wedge: A strong offensive formation used to break through opposing line formations. Unfortunately, if the wedge doesn't secure a quick victory it may become surrounded.
• Angled Line: The angled line is used to either protect a friendly flank or attempt to turn an enemy flank.
• Crescent: This formation is used when attempting to suck an enemy formation into the middle and envelop them with the wings of the crescent. Effective against cavalry.


Tips
1. Terrain is extremely important. Forests, mountains and marsh are particularly bad for cavalry and heavy battle infantry. Put auxiliaries and other light troops in this difficult terrain.
2. Make careful use of your orders and formations to lure enemy forces in to terrain that best suits you. Hold your troops on hills or in advantageous terrain.
3. Use the rapid advance to minimize missile casualties and cross dangerous terrain quickly.
4. A good battle plan can easily defeat a much stronger opponent. Save before a battle and experiment with different plans and see the different results.
5. Squads earn experience as they fight which increases their morale. Try to keep these valuable veteran squads alive and let them heal up before fighting again.
6. Garrisoned troops only cost half the usual maintenance cost so leave idle armies in cities.
7. The size of an army’s banner on the campaign map gives a clue to the size of the army.
8. The more scouts you have (light infantry and cavalry), the more of the enemy army you will see at deployment. Deploying while blind can be very difficult!
9. You can see a city’s resource potential by touching it on the campaign map. The higher the value the better it is at producing that resource. Cities with 0 potential cannot produce the resource.
10. Your population will grow faster the more idle workers you have. You’ll have to use your imagination on this one...
11. Try to specialise your cities. Make sure your best cities focus on what they do best. If you have a city that has over 100 potential in a resource try to focus on just producing that resource.
12. If you are short of a specific resource find your best suited city and expand production with a farm, mine or lumber yard. Sometimes you may have to capture a city to satisfy the demand.
13. Guilds can be useful in specialised cities that already produce a lot of a specific resource, but are not appropriate unless you have significant production.
14. Building larger squads is essential for success. Once you have a fort the city can produce medium sized squads. The barracks allows large squads and the quartermaster huge squads.
15. You can upgrade a squad’s size by moving it to a city that produces larger squads. It is expensive but well worth it on the battlefield.
16. If you are running out of resources consider building a warehouse or recruiting troops that depend on that resource. Cavalry require food, missile troops wood and battle infantry ore.
17. Upgrading a town’s hall unlocks new and advanced building types.
18. You can move population from one city to another by recruiting peasants in the first and disbanding them in the 2nd, they will add to the population in the new city.
19. Forts are very useful in front line cities. Each fort level provides an additional garrison squad when defending the city.
20. Garrison squads are replenished immediately after battle so always use them first and save your professional army as a reserve if needed to minimize casualties.

Troop types
• Legionaries: Heavy battle infantry; their tight-knit organization and high morale make them an awesome killing machine in open terrain. They are somewhat vulnerable if flanked and less devastating in rough terrain, such as woods.
• Auxillia: Reasonably well armoured; although strong, they are not as fierce as the Legionaries in a stand up fight. On the other hand, they fight better than the heavily-armoured Legionaries in rough terrain.
• Loose Spearmen: The spearmen are excellent rough terrain troops but cannot stand up to heavy infantry. Loose spearmen are effective against cavalry, but not as effective as tight spearmen. They function reasonably well in difficult terrain, and are fairly mobile.
• Cavalry: Cavalry work well against lightly armoured troops in the open. They will also damage heavily armoured troops if they are able to turn the troop's flank. Avoid using them in rough terrain. Do, however, use them to pursue fleeing enemy troops. This maximizes your victory. Cavalry usually works best when placed on your army's flank.
• Skirmishers: These are light infantry missile troops that fight in open formations. They are best used to weaken the enemy before contact or support your attacks from behind heavier troops. These troops perform well in rough terrain, but will suffer if used in the open, especially against cavalry.
• Bowmen: Bow and arrow equipped men, fighting in tighter formations than skirmishers. Their tight formation makes them less vulnerable to cavalry, but they lose badly to enemy infantry. Good for supporting your ground assaults. Protect your archers; don't make them pull their swords. Whenever possible, advance them onto a hill. They do their best work from there.
• Close Spearmen: Close spearmen are heavy infantry. They are heavily armoured and equipped with a long thrusting spear. They can hold their own against most other infantry and their spears makes them very resistant to cavalry charges. Use them in the open to thwart cavalry charges and wreak havoc against enemy infantry. Try to avoid employing them in rough terrain.
• Light Cavalry: Don't use these troops against Hoplites. Neither should they be employed in rough terrain. Used properly against light infantry, disordered troops, or against the enemy's flank, cavalry can be a devastating force. Keep in mind that light cavalry cannot "trample" infantry like their heavier brethren.
• Close Warband: Heavy infantry that can fight in tighter formations than the loose warband, but are much less organized than Legionaries. They do well in the open, but suffer in rough terrain. Be aware, however, that they are slow.
• Loose Warband: These troops are similar to the close warbands. They fight as individuals, and work well in rough terrain. But don't expect them to last long in the open; they are irregulars, and won't take a lot of punishment before they break.

edb1815
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Re: Legion Gold strategy and game guide questions

Post by edb1815 » Wed Mar 27, 2013 5:48 pm

Ian - thanks for this post it is a big help!

MesaDon
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Re: Legion Gold strategy and game guide questions

Post by MesaDon » Wed Mar 27, 2013 7:19 pm

I just checked and it seems that the above info (plus much more) is in the manual that comes up when you touch the help key. Reading what others have done in their battles is also helpful.

edb1815
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Re: Legion Gold strategy and game guide questions

Post by edb1815 » Thu Mar 28, 2013 1:26 pm

MesaDon wrote:I just checked and it seems that the above info (plus much more) is in the manual that comes up when you touch the help key. Reading what others have done in their battles is also helpful.
I've seen the manual that comes up from the main menu screen. Someone mentioned an ingame help button, but I seem to have missed that one!

I didn't see the bit about moving peasents and disbanding them in the help manual, so it is alway helpful to have player or designer tips!

Uberskooper
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Re: Legion Gold strategy and game guide questions

Post by Uberskooper » Sat Mar 30, 2013 11:46 pm

This was helpful. Is there a complete unit guide and faction guide somewhere? It seems that the list of units in the manual doesn't contain all possible types. Also, the faction distinctions are confusing. I'm playing as the Tribal faction now and they can't seem to be able to build very much. I built a Warrior's Long Hall, but I can't seem to train hardened warriors.

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